General Caster Witch for new players

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SL4Y3R wrote:
These, make over emphasizing in crit chance near worthless

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That only lasts a couple seconds and you don't get them until later in the game..even then to get good quality ones cost a bit. This is meant for newbies as a generic guideline for their first character.


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MesostelZe wrote:
If you remove the 5 points you have in the central energy shield circle, and put one into the Dex node at the far right, and then get Nullification and the 3 other Evasion and Energy Shield passives on the right side of your tree, you end up with +32% energy shield instead of +30%, and as a bonus, you have +36% evasion, and +10% all resists.


Thanks! updated the link :D
IGN: HotnessEverspleen
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You built a lvl60 character. That flask is not above level 60. That was why I posted it.

For end game, meaning gear included, they will have to respec many nodes in order to become efficient.
Again this isn't supposed to be a super efficient end game build.

This is for NEW players who want a general direction on their first character that is playable.
By the time they get a character to level 60 they should then have an idea of how the trees work, what skills there and what they like best.

At that point they re-roll. That is what usually happens. Very rarely is the first character you make in this game going to be very efficient at all.
IGN: HotnessEverspleen
As slayer has noted, the build wastes points in too many crit chance nodes, it also wastes points in mana regen, a point in +5% spell damage node and 3 5% Ele nodes, passes right by the most efficient cast speed cluster, picks up CI but not ES recovery(which is like picking up armor and no life).

Every witch should be picking Clarity from Brutus, which will make many of those mana regen nodes obsolete.

Here's a more efficient build, that uses a few more points, but also has alot more versatility, survivability, and damage. With better options to choose from with subsequent passive points.



IGN: BoomFirez
IGN Alt: BoomDischarge
Last edited by RaistlinM#1095 on Dec 11, 2012, 8:20:43 PM
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RaistlinM wrote:
As slayer has noted, the build wastes points in too many crit chance nodes, it also wastes points in mana regen, a point in +5% spell damage node and 3 5% Ele nodes, passes right by the most efficient cast speed cluster, picks up CI but not ES recovery(which is like picking up armor and no life).

Every witch should be picking Clarity from Brutus, which will make many of those mana regen nodes obsolete.

Here's a more efficient build, that uses a few more points, but also has alot more versatility, survivability, and damage. With better options to choose from with subsequent passive points.





Thanks added as an alternate build!

Keep the criticisms and comments coming guys, I appreciate it..and the new players will too!
IGN: HotnessEverspleen

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