Iron Grip Question

Is the Strength converted to phys dmg % for bows or Projectile Dmg %? If its projectile dmg would explosive arrow dmg be scaled?
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IGN : Blastrophe
Iron Grip makes it so that the physical bonus is applied only to projectile attacks. The explosion damage from the explosive arrow is neither physical, nor is it an attack (it's damage that occurs after the attack), so it will not benefit from the bonus.

The bonus would only increase the damage from the initial physical hit with the bow.
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JohnWeps wrote:
Iron Grip makes it so that the physical bonus is applied only to projectile attacks. The explosion damage from the explosive arrow is neither physical, nor is it an attack (it's damage that occurs after the attack), so it will not benefit from the bonus.

The bonus would only increase the damage from the initial physical hit with the bow.


Projectile Damage nodes buff the explosion tho :\
Shadow LA/Frenzy Crit Guide : http://www.pathofexile.com/forum/view-thread/470867 || Best Life Belt on PoE for Mirror : http://www.pathofexile.com/forum/view-thread/521100
IGN : Blastrophe
Yes, the explosion is projectile damage and it is fire damage, so increased fire and projectile damage nodes will help. But since it's not physical in nature, the bonus from Iron Grip will not apply (the bonus from strength refers specifically to melee physical damage).

Basically if you are planning a classical explosive arrow build with Quill Rain, Iron Grip is pretty much useless.

If you are using explosive arrow with bow with a high physical roll, it will help taking down the target faster (because of the actual arrow damage) and triggering the explosion, but you need to take into account how fast you want the target to die, how many fuses it should have on it etc.
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Blastrophe wrote:
Is the Strength converted to phys dmg % for bows or Projectile Dmg %? If its projectile dmg would explosive arrow dmg be scaled?



No no just read the skill. Strength's bonus to physical damage APPLIES to projectile as well as melee attacks. Strength isn't a bonus to melee damage. It's a bonus to physical damage that normally is only applied to melee attacks. With this node, it is APPLIED to projectile attacks. Meaning, any projectile based on physical damage will get a buff. So: Split Arrow, Lightning Arrow, Burning Arrow, Ice Shot, Puncture. The on-hit portion of Poison Arrow, as well. But not Rain of Arrows. It's a bow AoE, not a projectile attack.

Iron grip is written very specifically. You're gonna get more physical damage on any gem categorized as "Attack, Projectile"
Last edited by Vodage#6830 on Nov 7, 2013, 7:56:07 PM
That thought that Iron Grip does not apply to both the arrow shot and explosion from explosive arrow is false, as cleared up by GGG in another thread. The following is a quote from that post.

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Mark_GGG wrote:
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Hilbert wrote:
Does Concentrated Effect, affect explosion damage?
Yes. It's area damage.

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Hilbert wrote:
Iron Grip only affects the projectile damage?
Yes. Note that both the arrow hit and the explosion are projectile damage.

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Hilbert wrote:
Does a Chain hit reset the Fuse Timer?
No. Fuses work like charges - applying another one resets the time. Chaining does not stick the arrow into the target, so is not applying the explosive fuse (which is the arrow).

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Hilbert wrote:
Are there ways to reduce the fuse timer duration?
Not currently.

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Hilbert wrote:
Do add x% damage also apply to the initial hit and the explosion unless it says otherwise like Spell, Projectile and Melee damage?
Yes, with the exception of added damage on gear, which is always implicitly only for attacks.

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Hilbert wrote:
What happens if you stack different explosive arrows on a target.
Will only the effects from the first arrow trigger or all.

Let's say you fire 1 explosive Arrow with Icreased Critical Strike chance and Increased Critical strikes.
The other 4 arrows are linked to chance to ignite, elemental profilation and Increased AoE.

So does only the first effect trigger or do all effects trigger as if you had a 6 linked item?
The first arrow put him in the state of 'going to explode' and will be the one which causes the explosion. Any other fuses applied will just add to the fuse count and extend the duration.
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tazdamayn wrote:
That thought that Iron Grip does not apply to both the arrow shot and explosion from explosive arrow is false, as cleared up by GGG in another thread. The following is a quote from that post.

"
Mark_GGG wrote:
"
Hilbert wrote:
Iron Grip only affects the projectile damage?
Yes. Note that both the arrow hit and the explosion are projectile damage.


Either Mark was incorrect, or he meant something different from the way you have interpreted it. I'm guessing you've just misinterpreted him, although he has been known to be wrong on occasion.

Firstly, the explosion is not an attack, so iron grip won't apply to it.
Secondly, the explosion does no physical damage, and there's currently no way for it to do any physical damage, so even if the explosion were an attack, it wouldn't get any benefit from Iron Grip anyway.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
It doesnt work for lightning strike s projectiles however. Tried it before.

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