New Skill: Throw Mine | Throw Totem | Sentry
Throw Mine
" Mana Multiplier: 110% Keywords: Mine, Support, Projectile - The mine travel can be made faster with Increased Projectile Speed effects. Practical Use: This could have several uses, but I've suggested this with the idea of throwing Smoke Mine then detonating it for sneak attacks or emergency escapes. :) Throw Totem Mana Multiplier: 110% Keywords: Totem, Support, Projectile " Sentries Sentries are both Totems and Mines, benefitting from all the associated passives and gear. However, they would have weaker damage or attack/cast speeds and an extremely limited duration: Either around 25% of a normal Totem, or a fixed amount of casts before it is destroyed. Spell Sentry Mana Multiplier: 110% Keywords: Totem, Mine, Support, Projectil, Spell, Duration " Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Nov 6, 2013, 6:12:39 PM
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Personal Item Filter(s): https://www.pathofexile.com/item-filter/Rxpet8 Last edited by Censurri#7561 on Apr 13, 2021, 9:49:18 AM
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That's like saying Fireball is designed to be cast by a monster or player, and that Remote Mine, Trap and Spell Totem cross the boundaries.
And you're wrong when you compare Throw Mine to Detonate Trap. - What makes trap a trap is the fact it detonates automatically, not the fact it is thrown. - Being thrown is merely an extra functionality GGG decided to give them. Traps could very well have been designed to be cast on your spot just like Mines, and would still be fundamentally different from Mines. Throw Mine still functions like a Mine because you still need to detonate it, whereas Traps detonate automatically and totems have a continuous effect. Hell, we could even have Throw Totem, which could have 75% less duration or fixed amount of casts/attacks. Or make that a new type of "remote": Sentry -> Throwable Mini-Totem with a tiny lifespan or fixed amount of casts/attacks, but they count as both Totems and Traps, so you can have as many Sentries as 3 by default, more with multiple traps and trap passives. Casting a Sentry when the total amount of Sentries+Totems exceeds your max Totems, removes the oldest totem/sentry; and when the total amount of Sentries+Traps exceeds your max Traps removes the oldest trap/sentry. Oh, and don't forget you're wasting a Gem Slot just to be able to throw the damn Mine. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Nov 6, 2013, 4:54:40 PM
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" As noted by Deathstar2x, Traps are thrown and are triggered, while mines are placed and detonated by the layer. I believe GGG did state that they wanted this difference. Just because something detonates automatically, doesn't make it a trap. However: " The following gems are now traps: Fireball Ice Shot Firestorm projectiles Arctic Breath |
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GGG also meant Fireball to be cast by you, and then gave you ways to make it castable by traps, mines and totems.
It's funny how each player seems to have his own biased, arbitrary notion of what is meant to stay the same and what is okay to change. Better remove the Suggestions section of the forums, then. :) Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Nov 6, 2013, 8:04:47 PM
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Love throw mine.
Love throw totem. Maybe they could be combined as a single throw support. On sentries: Somewhat off topic but I've always thought ranged-attack totem should be reskinned to a turret and renamed Weapon Sentry. While it's activated you couldn't use your weapon, but the sentry scaled to your stats. Spell sentry sounds interesting but very niche. Could you give some examples of how it might be used, I was thinking something like a spell grenade. Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Nov 6, 2013, 8:56:26 PM
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Well spell sentry would essentially be a low duration throwable totem that casts the supported spell X times or for a very small amount of time.
Essentially a Totem with limited "fuel". So you could link it to Arc and it would fire arc X times, or for Y seconds. A little in the flavor of the Lightning Sentry and Death Sentry of D2. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Nov 6, 2013, 9:04:07 PM
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