How to FIX SPECTRAL THROW
Spectral throw will be fixed in the matter of time as some people feel that it is overpowered. The game developers feel that it is too dependent on LMP and GMP and faster attack speed. So here is how to make ST more balance.
1) Make the starting base damage to be 100% of weapon damage instead of 60% base damage 2) For EACH spectre that have yet to return to the weapon, the following spectre will have a decrease damage by 10% 3) Allow short gun for this type of spectre 4) This means that more spectre that have not return the lower the base damage will be. 5) For example, with LMP the first set of spectre throw out, all 3 spectre will get 100% base damage. The next group will get only 70% of the total damage if the previous set have not yet return. If the 2 previous group have not returned to the weapon this means the next 3 thrown out will only have 40% of the total base damage. The final group if 3 sets is out of the weapon will get only 10% until the previous stack of spectre have returned to the weapon. The minimum base damage is 5% 6) GMP use means that the first 5 will have will get PURE 100% base damage, then the next out (as long as the previous group of spectres have not yet return) will get only 50% base damage while the last group (as long as the previous 2 groups have not yet return) will get only 5% of base damage 7) If no spectre is used this means that the first spectre is 100%, next is 90%, next is 80% and so on until the previous spectre has returned which restores the next one out by 10%. 8) The implication of this idea is that Faster attack speed is not entirely beneficial as it will lead to more spectre causing the damage to fall. 9) Use of LMP and GMP will lead to faster drop of base damage but gives way for shotgun effect. Please give constructive comment on this idea. It might be confusing. If so dont hesitate to ask. Eg: 1 set out= 100% base dmg to all spectre. IF BACK damage for next set will restore by 10% each for the number of spectre which return. IF NOT BACK the next group of spectre will decrease by 10% for each spectre NOT RETURNED. This thread has been automatically archived. Replies are disabled.
|
![]() |
In conclusion LMP, GMP and Faster attack will lead to dilution of ST damage
Spectral throw will be used to call enemy nearer for melee damage, or great for burst surprise damage but not good for long run constant damage In this manner ST is a great "supporter damage" |
![]() |
10 % might be a little drastic drop, maybe 5% or so... requires more calculation however the basic stays
A new support gem may be introduced. "Slower attack speed" Last edited by jokerjr#5363 on Nov 5, 2013, 10:52:57 PM
|
![]() |
Overpowered?
I wouldn't really say so, but it's a pretty good supplemental ability for melee. NOTE: Will edit later EDIT: So I read through your post, and I think that this idea is pretty flawed. People can use GMP and Pointblank to shotgun everything at 7.5 times the damage of their weapon, and even with the damage penalties they can still do immense damage. I don't personally think it's too OP. It does less damage than bow builds and melee builds, but get's the benefit of ange, and can be sued with a shield, even though with it it's damage will suck. I think it's best left as a supplemental melee skill, since melee's only other choice is VS/Puncture, which both require blades. Also, if you can stand at just the right range from the enemy, you can be doing some pretty decent damage. "You can't bash someone else's shitty taste in music when you listen to 'grindcore'" -TheWretch̢ Last edited by Fire_Kid#5541 on Nov 5, 2013, 11:27:28 PM
|
![]() |