Offline Mode
" Hrm should join the self found guys, they have the same kind of attitude. |
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I have always enjoyed games like PoE, and would EASILY spend upwards of £200 for a private server of it, or some variation of that. I basically always play with one other friend and we mostly never join parties and barely trade. Although I know GGG most likely will never allow us to run a private server or even have the server information, I think it would be great if they could let us create our own private, permanent leagues for a good price. The problem I can see with this would be that the already dwindling player base of some of the less popular leagues would most likely be a wasteland, as everyone has their own ideas for a league they want to play.
Even if this never happens, i'm still happy to play such an amazing game, and with I could stop browsing the forums at work! IGN: AintNotKeen/FistMyCyst
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another one of these threads? not gonna happen
Don't forget to drink your milk 👌
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I think if GGG were to discontinue, they would be ethical enough to supply an offline mode.
Do not expect that possibility for many years. |
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" You're the only person who even bothered to give a reason why you don't think it will happen and your reason cannot be taken seriously. Whoever heard of a company making a free product that would kill their revenue stream? Nobody is suggesting they create a standalone, offline method of playing this game without doing so in such a way as to make it generate new income. Similarly, I have hand-waved at the technical barriers, because unless the PoE codebase is a completely unworkable mess, then to anyone who knows what they are doing, these are not terrific problems to adequately solve. Thus discussion, even to the vexation of some users, is still warranted. |
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I have actually seen a game that was F2P, but had some P2W aspects to it, publish an offline mode when the developers decided to no longer support the online mode. That's the only scenario I see where GGG will release an offline mode of PoE.
OP, I don't think you realize how much work it would be to create an offline mode where the code differs enough from the online mode to effectively prevent people from hacking it. Large code bases are delicate things, and seemingly tiny changes can impact much more than anticipated. Deliberately changing the code in such a way that the game behaves similarly but is sufficiently different to not allow hacking is incredibly difficult. |
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GGG wont include an awful line mode because than you won't buy their stupid cosmetic stuff you will just download a mod that unlocks them all in off-line mode.
Thats the entire truth. Doesnt matter about what other reasons give you. GGG's only source of income their cash shop and they sure as hell arn't going to let players get those for free! |
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" What exactly is incorrect? It's how most games implement offline play (every Blizzard legacy game for example) "The problem is there ARE secure netcodes" -- Pewzor
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" Lmfao, this OP. It is always easy to weed out the people that never played D2. Also, "oh but the developers can simply make a safer clone to use" You don't seriously think an indie game company, whose major source of revenue comes from pushing out NEW content, is going to spend X hours on developing a method (complex, mind you) for a small pool of players to utilize which will literally only promote hacking and people not spending money on their game? ah. ha ha ha. haha. AMD Ryzen 7 5800X MSI RX 2080 Samsung 980 Pro SSD 32GB GSkill Trident-Z Last edited by Eep#5463 on Nov 6, 2013, 9:21:00 PM
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" I'm not saying it would be a two week job for one guy, of course to push a major new feature you have to assign appropriate resources and time. Maybe GGG can't spare the resources for the foreseeable future, but that isn't the reason they gave. Thinking up new reasons why it can't be done, that not even GGG have said, is to conceive of unnecessary barriers that may not actually exist. I addressed the reasons they gave as well as I can given what I know about software development, and freely admit that is constrained by what I don't know about this particular codebase. This conversation would produce conclusions of greater value if people would stop basing their arguments on straw men. Essentially everyone is saying "It wouldn't work if GGG implemented offline mode in an unimaginative and lazy way, therefore nobody should ask." The core of why offline mode is completely feasible is that you can design features and products with foresight and imagination and when you have decided to do so, you just need the resources. It continually puzzles me that this concept is so foreign to so many here. Last edited by Crocodarrel#2422 on Nov 7, 2013, 2:01:00 PM
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