Rework of the keystone bloodmagic

Blood magic and mortal conviction... yeah despite the life buff I feel it kind of got boring in a way and with some time spend theory-crafting I don't like the limited amount of options. Feels far too restrictive at the moment and based on this "feeling" I had a short brainfart I wanted to toss on here.

Feel free to share your thoughts, I couldn't think of anything negative or abusive, but pls share if you spot it or you feel there that there is a better solution all together.

So first thing up the agenda is to nerf mortal conviction to 10%less.

Than we rework

Bloodmagic:

Spend life instead of mana for skills.
50% less mana (not reserved) and 50% less mana regen.

So by default everything still gets drawn off your lifepool. However with aura nodes and bloodmagic support gem (~200% mana cost multiplier) you can reserve 1 or 2 auras from your mana pool depending on the supports/ aura passives.

1 aura = 60% * ~2 = 120%
2 aura = 240%

Passives: (5-5-4-4-8) : 26%
Alpha's Howl: 8%
Total: 34% reduced
0.71 multiplier (reduced mana gem lvl20)
cost: 60*2*1.96 (bloodmagic lvl 20)

1 aura roughly (blood magic + reduced mana): ~90% reserved
2 aura's investing nodes, special item extra socket for BM: 99.2 -> 100 reserved.

With 50% less regen and 50% less mane it makes less sense to truly mana build with for example clarity. However with the manapool still there though severely gimped it is not impossible to also grab EB and/or MoM. MoM could come with a double leech attack (mana and life). Could be interesting.

To run two auras you need to have maxed gems, you need to have invested into the passives along the tree, you need to have an unique item, which I think should pay off. You might even run 3 auras, but the 3rd would run from the lifepool again.

In general there are more choices and options created, without anything coming for free. The only thing is that 1 aura would be relatively free, but with that more variation could be seen in aura use perhaps (though fat chance it would be determination/ purity?)


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Why aren't you happy with the game experience GGG provided?
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Ozgwald wrote:
Bloodmagic:

Spend life instead of mana for skills.
50% less mana (not reserved) and 50% less mana regen.

So by default everything still gets drawn off your lifepool. However with aura nodes and bloodmagic support gem (~200% mana cost multiplier) you can reserve 1 or 2 auras from your mana pool depending on the supports/ aura passives.


How would the Blood Magic support gem let you reserve mana for auras? That makes no sense.
Much simpler suggestion that does the same thing, a node behind BM that lets you run one aura for free. Or everybody can run one for free and have a node behind BM that adds another one.

The new cookie cutter amt with auras looks like bm support gems for all important stuff and then enough mana reserve nodes to get to below 33% reserved and use the whole mana pool for reserving three auras.
"
Why aren't you happy with the game experience GGG provided?


Fuck off troll.

"
Incompetent wrote:
"
Ozgwald wrote:
Bloodmagic:

Spend life instead of mana for skills.
50% less mana (not reserved) and 50% less mana regen.

So by default everything still gets drawn off your lifepool. However with aura nodes and bloodmagic support gem (~200% mana cost multiplier) you can reserve 1 or 2 auras from your mana pool depending on the supports/ aura passives.


How would the Blood Magic support gem let you reserve mana for auras? That makes no sense.


I guess:
Spend life instead of mana for skills.

With 2x BM, the effect would be turned around that would be the idea ;), but I agree the wording wouldn't fit and there would be no way to guess from the wording this could be possible.

"
Much simpler suggestion that does the same thing, a node behind BM that lets you run one aura for free. Or everybody can run one for free and have a node behind BM that adds another one.

The new cookie cutter amt with auras looks like bm support gems for all important stuff and then enough mana reserve nodes to get to below 33% reserved and use the whole mana pool for reserving three auras.


It wouldn't be quite free, since you still have to add reduced mana + BM (need 3 sockets for 1 aura) or mana reduction nodes to run 1. I think truly free with the current life buff would be too strong. Also beyond the 1st aura it wouldn't be the same thing. It would be still theoretically possible to build your 2nd aura off the lifepool, where the 3rd would be from your life pool.

I guess though my idea in that case could be seen as OP since running 2 out of 3 from your manapool instead of your lifepool is like buffing the node behind BM to 66%.
As you said keeping the manapool and using BM gem is far more attractive than the keynode atm. A free aura too strong, but the current aura options for BM too weak/ uninteresting that is where I stand. I kind of also liked the idea of double leech with mind over matter, than running no auras, that becomes an option (perhaps op, who knows no way to test it ;) ).



"
Ozgwald wrote:
"
Why aren't you happy with the game experience GGG provided?


Fuck off troll.

"
Incompetent wrote:
"
Ozgwald wrote:
Bloodmagic:

Spend life instead of mana for skills.
50% less mana (not reserved) and 50% less mana regen.

So by default everything still gets drawn off your lifepool. However with aura nodes and bloodmagic support gem (~200% mana cost multiplier) you can reserve 1 or 2 auras from your mana pool depending on the supports/ aura passives.


How would the Blood Magic support gem let you reserve mana for auras? That makes no sense.


I guess:
Spend life instead of mana for skills.

With 2x BM, the effect would be turned around that would be the idea ;), but I agree the wording wouldn't fit and there would be no way to guess from the wording this could be possible.

"
Much simpler suggestion that does the same thing, a node behind BM that lets you run one aura for free. Or everybody can run one for free and have a node behind BM that adds another one.

The new cookie cutter amt with auras looks like bm support gems for all important stuff and then enough mana reserve nodes to get to below 33% reserved and use the whole mana pool for reserving three auras.


It wouldn't be quite free, since you still have to add reduced mana + BM (need 3 sockets for 1 aura) or mana reduction nodes to run 1. I think truly free with the current life buff would be too strong. Also beyond the 1st aura it wouldn't be the same thing. It would be still theoretically possible to build your 2nd aura off the lifepool, where the 3rd would be from your life pool.

I guess though my idea in that case could be seen as OP since running 2 out of 3 from your manapool instead of your lifepool is like buffing the node behind BM to 66%.
As you said keeping the manapool and using BM gem is far more attractive than the keynode atm. A free aura too strong, but the current aura options for BM too weak/ uninteresting that is where I stand. I kind of also liked the idea of double leech with mind over matter, than running no auras, that becomes an option (perhaps op, who knows no way to test it ;) ).





Dont antagonize other players.
Now tell me one thing: Why should Blood Magic get easier access to Auras than other builds?

How about you realize that GGG decided to prevent players from ABUSING auras.
Guess what players abused auras the most with: Blood Magic.

GGG wants you to either:
a) run 1 aura
b) invest heavily into aura nodes to allow you to run 2 or 3 auras, and more efficiently.

So you want an aura build? Make an aura build.
Don't want an aura build? Use 1 aura.

Give up trying to suggest cookie-cutter builds.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro.
And yet blood magic is still being abused to run tons of auras...

I think making 1 free aura while running the actual Blood Magic keystone would be a perfectly fine idea if the balancing of the game stays otherwise the same. As it stands all that running blood magic means is that you don't get to run auras or that you run them extremely inefficiently, gimping your survivability. This is due to the passive skill gem version of blood magic being used to keep your mana for auras while still having all the benefits of blood magic. If they nerf that then blood magic is fine, if not it's useless.
Yes, I agree with you that we need to revise that passive skill "Blood Magic". I did try to play that way, I even use four flasks healing ( I used a 5 if you find it ), but when I saw that it was not so good, I did accordingly skill.And this is not good decided,because this way too hard to survive only when too many monsters attack you ! . But if we play too carefully do not attack too many monsters , and then is "OK" . or otherwise not processed to be used much more life leech , Regen life and passive skills "Life Flask ",or use weapons with life on hit and lifeleech. I would also recommend this passive skills to be reviewed ! .

Can be updated as type Ozwald "50% less mana (not reserved) and 50% less mana regen"., but without aura ! . You decide GGG and test it as you like it better.
Last edited by Dairdis#3468 on Oct 30, 2013, 10:46:32 AM
"
Ozgwald wrote:


"
Much simpler suggestion that does the same thing, a node behind BM that lets you run one aura for free. Or everybody can run one for free and have a node behind BM that adds another one.

The new cookie cutter amt with auras looks like bm support gems for all important stuff and then enough mana reserve nodes to get to below 33% reserved and use the whole mana pool for reserving three auras.


It wouldn't be quite free, since you still have to add reduced mana + BM (need 3 sockets for 1 aura) or mana reduction nodes to run 1. I think truly free with the current life buff would be too strong. Also beyond the 1st aura it wouldn't be the same thing. It would be still theoretically possible to build your 2nd aura off the lifepool, where the 3rd would be from your life pool.

I guess though my idea in that case could be seen as OP since running 2 out of 3 from your manapool instead of your lifepool is like buffing the node behind BM to 66%.
As you said keeping the manapool and using BM gem is far more attractive than the keynode atm. A free aura too strong, but the current aura options for BM too weak/ uninteresting that is where I stand. I kind of also liked the idea of double leech with mind over matter, than running no auras, that becomes an option (perhaps op, who knows no way to test it ;) ).


For free I mean without reserving life or mana. There is no difference between allowing BM to run X auras without reserving life and adding a mana pool that can be used for reserving X auras since that mana can't be used for anything else. I don't see how you think one free aura is to strong where your suggestion easily add 2-3 auras with mana reserve nodes or 1 aura without them.


"
Nurvus wrote:
Now tell me one thing: Why should Blood Magic get easier access to Auras than other builds?

How about you realize that GGG decided to prevent players from ABUSING auras.
Guess what players abused auras the most with: Blood Magic.

GGG wants you to either:
a) run 1 aura
b) invest heavily into aura nodes to allow you to run 2 or 3 auras, and more efficiently.

So you want an aura build? Make an aura build.
Don't want an aura build? Use 1 aura.

Give up trying to suggest cookie-cutter builds.

The problem is that you are using life instead of mana, and reserving 42% of your life is a lot.

"
Phoenix512 wrote:
And yet blood magic is still being abused to run tons of auras...

I think making 1 free aura while running the actual Blood Magic keystone would be a perfectly fine idea if the balancing of the game stays otherwise the same. As it stands all that running blood magic means is that you don't get to run auras or that you run them extremely inefficiently, gimping your survivability. This is due to the passive skill gem version of blood magic being used to keep your mana for auras while still having all the benefits of blood magic. If they nerf that then blood magic is fine, if not it's useless.

But that problem lies completly with the BM support gem, those builds do pretty much what this is suggesting, keep mana for aura while still having BM. Maybe the mana multipiler of the BM gem is to low?
Last edited by Berjiz#3663 on Oct 30, 2013, 11:43:33 AM

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