How does cold to fire affect elemental equilibrium?

how would the damage be dealt, and what would the end result of resistances be if i shot a freezing pulse with a CtF support?
well... they would have +25% restance to cold and fire... and -50% resistance to lighting. so you would do less damage then someone without equilibrium.
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DeadlyPencil wrote:
well... they would have +25% restance to cold and fire... and -50% resistance to lighting. so you would do less damage then someone without equilibrium.


Ice nova then be a lightning mage.
Sounds fun. Think it would also stack with elemental weakness and lightning penetration gem.
So you can aquire -150% lightning resi^^
But idk EE is a weird passive.
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Last edited by Spysong192#7559 on Nov 8, 2012, 8:33:27 PM
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DeadlyPencil wrote:
well... they would have +25% restance to cold and fire... and -50% resistance to lighting. so you would do less damage then someone without equilibrium.

0 res change for fire and cold then -50% for light
Last edited by soul4hdwn#0698 on Nov 8, 2012, 10:25:18 PM
Elemental Equilibrium does the following:

If your hit does not deal elemental (fire, lightning, or cold) damage, there is no change.
If your hit deals one type of elemental damage, they get +25% to the corresponding elemental resistance, and -25% to the other two, for five seconds or until you hit them again.
If your hit deals two types of elemental damage, they get +25% to both of the corresponding elemental resistances, and -50% to the other one, for five seconds or until you hit them again.
If your hit deals all three types of elemental damage, there is no change. Well, no change beyond it counting as a hit and therefore cancelling out any other Elemental Equilibrium effects they may be under from you. (EDIT: Okay, scratch everything past "there is no change". Will bear that in mind for future explanations)


Cold to Fire converts a portion of the cold damage the skill deals into fire damage. This means that if you support, say, Glacial Hammer with this, the attack is going to give the target +25% cold resistance, +25% fire resistance, and -50% lightning resistance until you hit them again or until five seconds go by without you hitting them (burning, incidentally, does not count as a hit).
This of course is supposed to be at least potentially beneficial, so the resistance change occurs after damage is calculated.

The obvious follow-up is a lightning skill; the effects of -50% resistance for the hit I'll leave to your imagination, but after the hit (assuming the target is still alive) they now have +25% lightning resist over their baseline (so +75% compared to the hit you just dealt them) and -25% to both fire and cold resistances.

Basically, the intent of Elemental Equilibrium is to encourage cycling between the different elements instead of just spamming one, without removing the option of spamming for those who like playing that way.
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I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
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Last edited by Skivverus#5720 on Nov 9, 2012, 12:48:55 AM
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Skivverus wrote:
If your hit deals all three types of elemental damage, there is no change. Well, no change beyond it counting as a hit and therefore cancelling out any other Elemental Equilibrium effects they may be under from you.
Nope, not even that - it doesn't apply an EE (de)buff, so no overwriting happens.

Otherwise, spot-on. Bravo!

EDIT: Actually, the resistance amounts are wrong, and I didn't notice. oops. details below.
Last edited by Mark_GGG#0000 on Nov 11, 2012, 9:37:11 PM
Now let me ask this. Let say you are a mage that alternates between 2 spells. One that deals only fire damage, this should do the typical +25% fire, -25% others. Now what if my second spell cast has all 3 elements, will the same elemental equilibrium debuff stay on the enemy? or will the tri-element attack remove the debuff?

-edit- I just re-read mark's comment and it seems he already kinda answered me. This, is interesting. I tried an elemental equilibrium build before and didn't quite like it but I may give it another shot with this in mind.

I do have one other question though, can you confirm if you can put monsters into negative resistance?
Last edited by Lionguild#4990 on Nov 9, 2012, 1:58:15 AM
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Skivverus wrote:

If your hit deals two types of elemental damage, they get +25% to both of the corresponding elemental resistances, and -50% to the other one, for five seconds or until you hit them again.


I thought that two elemental damage gave -50 to the other element and 0 to the elements used (like Soul4hdwn).
When this meachnism has been changed ?
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Kissan wrote:

I thought that two elemental damage gave -50 to the other element and 0 to the elements used (like Soul4hdwn).
When this meachnism has been changed ?

i known myself to be wrong just as often as correct, specially as of the most recent version. i'm loosing my touch
It's been like that ever since I joined.
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