1.0.0d Patch Notes

yay rejuv totem buff
anything is everything
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ToxicRatt wrote:
FIX THE MINION ICONS!!!!!!!!!!!!


this
ok so for those wondering why spectral throw can't fork (or chain), just understand how they work. spectral throw is essentially automatically supported by the pierce effect. it pierces 100 percent.
this means that on pierce check it succeeds pierce check, never proceeds past pierce check to check chain, and never proceeds past chain to check fork. so without making those checks, they can't chain or fork. it's not a bug, it's part of the game ^.^
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Crevox wrote:
"
ToxicRatt wrote:
FIX THE MINION ICONS!!!!!!!!!!!!


this


These so Crevox stops crying and asking me " How many specters do you see
No fix for the constant dc and lag huh....
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ragemore808 wrote:
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PyrosEien wrote:
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ragemore808 wrote:
No fix for Spectral throw+Fork linked?


Fix for what, it's not supposed to fork, can you get it to fork somehow?


If not, why does it show up in the tooltip? atleast update it, if its not meant to do so.


It does not "Fork" but it does make the projectile "homing".

Just tried it a minute ago , was interesting for a fleeting moment , then it passed , and I threw the fork gem back in stash.
Arbitrary placeholder decisions should never be embraced as final.
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Wooser69 wrote:
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Chris wrote:
Version 1.0.0d
Fixed a bug where Rejuvenation Totem didn't benefit from passive skills that improved its effect.


Wow now. Thats an unexpected buff.


Can u explain a little bit what passives can buff it?
What about all the random disconnects Chris. I have been getting disconnected so much. A friend even asked if I was botting, LOL.

*Could the problem be steam?
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Crevox wrote:
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ToxicRatt wrote:
FIX THE MINION ICONS!!!!!!!!!!!!


this


up
at least the fixes don't take long to come out
"...But our princess is in another castle!"
http://www.speedtest.net/result/1592527941.png

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