The cursor still has its pointy bits chopped off
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For the sake of the cursor... :<
Unless this is just part of the cruel world of Wraeclast. Yea, and even thouest very cursor shalt be riven unto sunders. |
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That's the least with the problems of the cursor. Why can't they make a dynamic one?
- One icon when it means the character just walking (like the little feet icon on the UI, skillbar) - A different image when it means default fighting (sword icon) - The best would be a different one to every skill, but it would be enough just a third one: a special icon, when it means a special attack. (or there could be one for each skill group: meele, magic, ranged, curse, summon, trap) This way I would know what's going to happen when I click the mouse button. Now I have to hold shift if I want to be sure that my character will attack instead of just walking next to the monster. And this way I would see if my mana is not enough to cast the skill, because the cursor would show the default attack. Little things like this would make the game much smoother. - taking a trip to Belize, I'm so excited! -
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To get around the pixel size limit of the cursor, they need to jump through some technical hoops, but I personally like the older one, easier to see and looked a lot nicer. Wish there was just an option in the ini for that.
Last edited by ionface#0613 on Oct 27, 2013, 4:49:44 PM
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I think the cursor is the best it's ever been. I never lose it any more.
The Amazon Basin: A Community of Friends Playing Games
http://www.theamazonbasin.com |
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