The cursor still has its pointy bits chopped off

For the sake of the cursor... :<

Unless this is just part of the cruel world of Wraeclast. Yea, and even thouest very cursor shalt be riven unto sunders.
That's the least with the problems of the cursor. Why can't they make a dynamic one?
- One icon when it means the character just walking (like the little feet icon on the UI, skillbar)
- A different image when it means default fighting (sword icon)
- The best would be a different one to every skill, but it would be enough just a third one: a special icon, when it means a special attack. (or there could be one for each skill group: meele, magic, ranged, curse, summon, trap)

This way I would know what's going to happen when I click the mouse button. Now I have to hold shift if I want to be sure that my character will attack instead of just walking next to the monster. And this way I would see if my mana is not enough to cast the skill, because the cursor would show the default attack.

Little things like this would make the game much smoother.
- taking a trip to Belize, I'm so excited! -
To get around the pixel size limit of the cursor, they need to jump through some technical hoops, but I personally like the older one, easier to see and looked a lot nicer. Wish there was just an option in the ini for that.
Last edited by ionface#0613 on Oct 27, 2013, 4:49:44 PM
I think the cursor is the best it's ever been. I never lose it any more.
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