LMP vs GMP with Spectral Throw Build

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MonstaMunch wrote:
Strongly disagree. I've always found what you're saying to be the case with arrows and spells, but due to the way that spectral comes back after, it means if you're standing directly infront of a target, you're guaranteed that all projectiles will hit on the way and on the way back. It changes things significantly, and for that reason I prefer gmp for spectral.


this. + i have the feeling monsters that are standing close together can get hit by the same projectile. definetly gmp (im using a single-spectral, too)
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
Spectral throw does shotgun, ON THE WAY BACK, all 3 will hit any monster standing in front of you, it just dosn't shotgun on the way out.
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txd wrote:
Spectral throw does shotgun, ON THE WAY BACK, all 3 will hit any monster standing in front of you, it just dosn't shotgun on the way out.


If this is true they will most likely nerf it. GMP 5 throws hitting a rare/boss is way too much dps for it to not be nerfed.

I'm not sure if its bugged or meant to be, but some of the larger mobs seem to be hit more than once on throws, if its based on the weapon's spin on itself, slower projectile + GMP could be godly.
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Namcap wrote:
I'm not sure if its bugged or meant to be, but some of the larger mobs seem to be hit more than once on throws, if its based on the weapon's spin on itself, slower projectile + GMP could be godly.


there is a "sweet spot" where the projectile spins a bit on place, a mob there will definetly get hit multiple times (think i counted 3 hits). not sure about shotgunning on the way back though and havent yet got a slower projectiles...
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
Last edited by Clownkrieger#0827 on Oct 25, 2013, 6:25:39 PM

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