help with "paladin" build

im thinking of making a build with auras and totems (healing mostly) to simulate you typical paladin archetype...im still semi-new and the passive tree is still scary lol

as far as weapons go...2-hander or sword+board....either way,although im thinking defensive might be a bit better?

if someone could give me an idea of what it might look like id appreciate it, and critique mine once i post it momentarily


thanks
so far this is what i got, im sure i missed a bunch of stuff, and would get one hand damage/defense/ two hander depending on what way i go
http://www.pathofexile.com/passive-skill-tree/AAAAAgABvrz0xkUKNdYxnqZXTeP-jzWStfJuqkrIPydcDNQVJa9fmFltHb4qTUtJwBkNAqlubEZybDIJeA2-igHcpBkb-iXfhNk64fJF_gq3PsauEMwrtoxG-JN7IP6HPC3E9iftrKpn4qY-XPRZ8yoTWivDEyynwBpmnvrSFy-G0SSwZOdV1oCkOygDlm49YEODCUZx4Ygdqv5J4uphIRLhourvTkCgIWB08QagZIT5vQ==
Last edited by Theldrin85#1913 on Oct 24, 2013, 11:10:33 PM
any thoughts? on totems,auras, going tank or 2 hander


thx


You can only have 1 totem active unless you get the unique chest piece or the Ancestral bond.
However looking at your build, you will lack serious DPS unless you go with offensive totems + spells or ranged attack totem, which means no melee damage.

For first character it's always better to go for shield builds, and id suggest not trying to make both auras + totems build, rather pick one.

On a side note, you can always go dual ice spear totem with Avatar of Fire + traps for some interesting fire build.
Note that you can still deal damage with traps.

Or you can go melee + auras.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Oct 25, 2013, 5:24:21 AM
well i left out speccing into sword+board or speccing into a 2 handed weapon, axes or swords for example,but those can easily be picked up along the route i took.

if i could only use one totem (didnt know that) it would most likely be the healing one.

i tried auras (clarity on my witch) in open beta but it wasnt really worth it...i heard they buffed them a bit and can now remove some of the reserve allocation etc is it still meh? or better?


out of curiosity....why would it be bad to go into both auras and totems (healing specifically)


thanks for your input =)
"
Theldrin85 wrote:
well i left out speccing into sword+board or speccing into a 2 handed weapon, axes or swords for example,but those can easily be picked up along the route i took.

if i could only use one totem (didnt know that) it would most likely be the healing one.

i tried auras (clarity on my witch) in open beta but it wasnt really worth it...i heard they buffed them a bit and can now remove some of the reserve allocation etc is it still meh? or better?


out of curiosity....why would it be bad to go into both auras and totems (healing specifically)


thanks for your input =)


Auras were buffed (their base values are better and now you have also passives which increased their effect even more), but are also quite expensive now. Most of them are 60% mana reserved, except clarity (last non % aura) and i think that purity is only 40%...

You would need even more reservation reduction from the tree to run more than 2 auras on your mana.

I think a pure support char is doable, but don't expect to do any damage.... You would be completely dependant on your group. I would go even so far and say: go for dual totems and if you want to drop rather supporting totems (healing and/or decoy) you don't need totem damage at all...

Maybe with this slightly cahnged tree: link

You would have more life and life regen and better mana and mana regen as well. Dual totems and cheaper (+more effective) auras. But as i said you won't do any damage and all damage would come from your group

You could run 3 (maybe 4, i haven't don't the math) auras on your mana (with reduced mana gem) and you could try to use Clarity with blood magic gem (and reduced mana gem) on your life
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
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Last edited by Sony_Black#0112 on Oct 25, 2013, 6:08:06 AM
The healing totem is good enough as it is, no need for so many totem passives.
At level 20 it regens 112 hp per second.

Do note, totem passives won't buff your totem at all except for defense, which is laughable.
You are better of just using rejuvenation totem + faster casting and allocating those points in other skills.

As for auras, i would just run 2 auras, grab some points for reservation and stick to life and some damage nodes after it.

For example:
- Auras + 1x heal totem build with Sword & Board:

http://www.pathofexile.com/passive-skill-tree/AAAAAgAAOyjYTb68A5b0xm49RQpgQzXWgwkxnkZxplfhiDrhTeMdqvJF_o_-CjWS52O18qxZiPFuqqluSsh4DWxGvopYr3JsAdw26DIJpBkB56-iG_qnMJ_LEPAl3_e-FCAUcYTZUEdBqmVNWNv460d-U9_3MpuDrK9yqayqfNkn7VnzGS5lL8Aa1I9KTxK8Zp6QVbnd-tLvDvIvcH0XLzbpHRSAVobR42pMNU99JLAoxVFggKTzvqvFp4QaOA==

I think this would be quite a fine build which could support 2 or 3 auras and still deal ok damage while being tanky due to shield.

Edit:
Some good points of this build:
+186% max life
+22% all elemental resist
+20% elemental resist while holding a shield
+46% attack speed
+117% melee physical damage
+88% one handed physical sword damage
Cannot be stunned / never evade
Cannot miss / never crit
+102% armor increase
+19% shield block chance
+36% aura effect increase
13% reduced mana reservation
+2 melee range

Ofc probably not optimal build but i think you could figure out some adjustements on your own.
Totem passives are only good if you plan on going damage totems, else you can always recast the rejuvenate totem.
Only problem this build might have is not that high max life and no innate life regen.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
Last edited by Mannoth#4185 on Oct 25, 2013, 11:08:01 AM
"
Mannoth wrote:
You can only have 1 totem active unless you get the unique chest piece or the Ancestral bond.
However looking at your build, you will lack serious DPS unless you go with offensive totems + spells or ranged attack totem, which means no melee damage.

For first character it's always better to go for shield builds, and id suggest not trying to make both auras + totems build, rather pick one.

On a side note, you can always go dual ice spear totem with Avatar of Fire + traps for some interesting fire build.
Note that you can still deal damage with traps.

Or you can go melee + auras.


This is exactly what my build is lol, But as a First character, I rolled a 'Archer', and I wish I went with Dual Ice Spear Totems, even with throwing AoF out the door, Ice Spear with Elemental Proliferation is amazing because you Freeze everything on the screen. Survivability is pretty high with that. If you would rather do a Melee build, I was thinking about a Mace/Shield with Glacial Hammer and Elemental Proliferation for the same effect as Ice Spear Totems.
Then Maybe use a Marohi Erqi with the following links:
  • Glacial Hammer
  • Melee Splash
  • Elemental Proliferation
  • Multi-Strike
  • Melee Physical Damage
  • Weapon Elemental Damage


The increased Area-of-Effect will effect both Melee Splash and Elemental Proliferation.

Just my 2-cents. :)
"Just because you can't see the path through the forest doesn't mean using a bulldozer is the most efficient way through." -Rhys
6 link marohi in a new league?
Sounds optimistic :)
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
"
Mannoth wrote:
6 link marohi in a new league?
Sounds optimistic :)


Don't have to be in the new league, and its been an idea for a while. Like I said, could also be done with Mace/Shield.
"Just because you can't see the path through the forest doesn't mean using a bulldozer is the most efficient way through." -Rhys
"
Mannoth wrote:
The healing totem is good enough as it is, no need for so many totem passives.
At level 20 it regens 112 hp per second.

Do note, totem passives won't buff your totem at all except for defense, which is laughable.
You are better of just using rejuvenation totem + faster casting and allocating those points in other skills.

As for auras, i would just run 2 auras, grab some points for reservation and stick to life and some damage nodes after it.

For example:
- Auras + 1x heal totem build with Sword & Board:

http://www.pathofexile.com/passive-skill-tree/AAAAAgAAOyjYTb68A5b0xm49RQpgQzXWgwkxnkZxplfhiDrhTeMdqvJF_o_-CjWS52O18qxZiPFuqqluSsh4DWxGvopYr3JsAdw26DIJpBkB56-iG_qnMJ_LEPAl3_e-FCAUcYTZUEdBqmVNWNv460d-U9_3MpuDrK9yqayqfNkn7VnzGS5lL8Aa1I9KTxK8Zp6QVbnd-tLvDvIvcH0XLzbpHRSAVobR42pMNU99JLAoxVFggKTzvqvFp4QaOA==

I think this would be quite a fine build which could support 2 or 3 auras and still deal ok damage while being tanky due to shield.

Edit:
Some good points of this build:
+186% max life
+22% all elemental resist
+20% elemental resist while holding a shield
+46% attack speed
+117% melee physical damage
+88% one handed physical sword damage
Cannot be stunned / never evade
Cannot miss / never crit
+102% armor increase
+19% shield block chance
+36% aura effect increase
13% reduced mana reservation
+2 melee range

Ofc probably not optimal build but i think you could figure out some adjustements on your own.
Totem passives are only good if you plan on going damage totems, else you can always recast the rejuvenate totem.
Only problem this build might have is not that high max life and no innate life regen.


good to know thanks!
is there any way to increase the radius of the healing totem pulse? i checked the wiki early this morning and it looked quite small, leading me to think it might be better to run vitality with aura passives...plus maybe 1 more aura (mana cost depending)
if i went the "super tank" defensive route....how is melee in late game? my friend tells me he gets one shot by some bosses in cruel....but im thinking maybe its a gear/spec thing
Last edited by Theldrin85#1913 on Oct 25, 2013, 5:02:01 PM

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