Order of damage conversion

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UnDeaD_CyBorG wrote:
Excellent link, thank you.
I still wonder what would happen with Elemental -> Physical Conversion, I suppose it would have to be a skill to prevent it from resulting in the aforementioned problems.
Such a thing is fundamentally impossible. The damage conversion system, as it stands, cannot allow any 'loop' conversion where something is converted back to it's original type.
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UnDeaD_CyBorG wrote:
Would it be possible to 'deal all damage as physical' on the actual hi, in sort of the same way that avatar of fire converted 'all' physical to fire damage, instead of a %?
That isn't what Avatar of fire did - it worked the same as the other conversions, and also could not form a loop.

There are stats (used on at least one unique item) for changing what type damage is taken as when it's dealt, but these apply as stats on the defender, not the attacker. it is theoretically possible to expand that system later, but would result in some unintuitive consequences.
Last edited by Mark_GGG on Oct 29, 2012, 6:47:28 PM
Technically in terms of how they're applied, 'order' sin't a thing, but the work as though there was an order in certain cases - basically conversion two any given type must be accounted for when converting from that type, so you could say that happens 'after' if that helps you think about it.
For a specific example, Glacial hammer (physical->cold) and Cold to Fire support (cold->fire) will interact intuitively - the cold->fire conversion effectively happens 'after' the physical->cold conversion, so it knows how much cold it's dealing with.
This rule existing (conversion from a type must account for conversion to that type) means we can't allow the possibility of loops, because then none of them can happen 'first' as each depends on the others.

Physical can convert to any type, cold can convert to fire, and any type can convert to chaos (not all these are currently implemented in beta). We might later add in another elemental conversion (lightning to either cold or fire, or vis versa) but there's only room for one more, due to the no-loops thing.

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