What Passives affect Traps?

I'm thinking about making a Trapper. So...I was wondering what affects traps?

Specifically Fire Trap!

Does increased AoE passives increase the Area of affect? Does Spell Damage % increase increase the damage of the burn? I know burn damage and Fire Damage are seperate entities~

PLZ HELP!
Unless it has changed Spell Damage does not affect traps as the damage the trap does is a "secondary affect".
The lines seem a bit blurred TBH.
Fire damage and burn damage will help fire trap.
Lightning & projectile damage will help Lightning trap.
Spell & Cold will help if you make a Cold Snap Trap.
Not sure sorry when it comes to physical boosts (rustic sash, Oak Cruel or Ranger eva notable) and bear trap.

Edit: Yes AoE helps fire trap.
Tin foil hats are a lie propagated by the aluminium industry.
Last edited by Rufus82#5914 on Oct 24, 2013, 12:06:51 AM
Fire trap is affected by fire damage, elemental damage, spell damage, AoE damage and new trap damage nodes.

It's the same for lightning trap except you swap fire nodes for lightning and AoE for projectile.

Bear trap is affected only by "% physical damage' present on rustic sashes, a node near center of tree and few uniques like daresso shield. And new trap nodes as well.
Wish the armchair developers would go back to developing armchairs.

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