Spectral Throw
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Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on May 31, 2022, 8:45:14 AM
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"The base range of the weapon affects the projectile's size, but bonuses to melee range from passives etc do not, as it is not being used in melee. Last edited by Mark_GGG on Oct 23, 2013, 9:43:49 PM
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"It was very unfinished, and in this respect, bugged, at the time the video was made. Chris was not aware that was a bug at the time. | |
"While Kuduku is alive, your cursor anywhere on him is targeting him as a whole, and you'll be moving into range that the throw can reach him - at his closest edge. When he's dead you're now targeting the ground directly under the mouse pointer, and need to move forward to reach that specific spot which is no on the closest edge of where Kuduku was. Last edited by Mark_GGG on Jun 8, 2014, 10:30:55 PM
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The projectile's size in units is directly based on the actual base range of the weapon (from it's type).
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