Avatar of fire question

"
Danoga wrote:
"
CantripN wrote:
If it's a spell, like EK, sure. But that's not always the best idea, actually :)
At least for attacks, the point is actually that you can get high Fire Damage by taking Physical Damage nodes (that are higher numbers).


But having AoF means that you can no longer benefit from phys damage nodes. Im curious on how its gonna play out


You gain the damage from passives, then that damage is converted into fire, but if a hit connects and deals anything other than fire damage, that damage is ignored. Not the other way around.
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
"
Wooser69 wrote:
"
Danoga wrote:
"
CantripN wrote:
If it's a spell, like EK, sure. But that's not always the best idea, actually :)
At least for attacks, the point is actually that you can get high Fire Damage by taking Physical Damage nodes (that are higher numbers).


But having AoF means that you can no longer benefit from phys damage nodes. Im curious on how its gonna play out


You gain the damage from passives, then that damage is converted into fire, but if a hit connects and deals anything other than fire damage, that damage is ignored. Not the other way around.



Ah ok i see what ya mean thanks for clearing that up
"
ultrahiangle wrote:
how will it make traps insanely powerful exactly?

bear trap fire 100% fire conversion can be cool, but bear trap got nerfed pretty hard.

Well, for one, Bear Trap has the highest burst damage of any skill in the game sans Discharge, but unlike Discharge you can cast it faster (=more dps), from greater distance and with the ability to lock single enemies in place (=safer and with better tactical advantage against bosses, rogue exiles and nemeses), and with no fear of reflect. It was confirmed that new passive nodes will be added that substantially increase trap damage, so nerfs aren't a problem, even considering the halving of effective physical damage base to be converted.

So you just get that burst damage high enough, and then you stack crit chance to, say, 34% (100 divided by three traps, to ensure that any one of them crits) and crit multiplier as high as you can. Then you turn it into an AoE spell by adding Elemental Proliferation. Use Temp Chains for better crowd control and longer burns, use Flammability as a second curse to do more damage and increase chance to make a burn.

Best part? This build only requires a 4L and zero uniques to be efficient, although a 5L Searing Touch pretty much propels it to endgame-viable. It's very cheap, and very safe.
<Tyrfalger> Exactly, the next act is going outside Sarn and into those wheat fields (see the map) to become a farmer. Then we can spend our days endlessly farming. Wait a minute...
Last edited by moozooh#4289 on Oct 22, 2013, 8:32:04 PM

Report Forum Post

Report Account:

Report Type

Additional Info