Is block "true" damage reduction?
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Hey guys
Im just wondering if having 75% block is "true" damage reduction. Accuracy of mobs affects evade. Strength of melee attacks affects armor. Im just wondering if block damage will always stay true to its block chance. If you have 75% block, is there any mob abilities that can modify it in any way? - Does some mobs have physical attacks that ignores block? - Does some mobs have abilities that reduces block? - Does block have a 360 radius or are you weak to flanking? - Does block have a cooldown? - Does block have diminnishing returns? Being able to completely negate 75% of all physical attacks seems so powerful, so I just want to make sure Im not missing out on any factors that may diminnish blocking. |
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What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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" Block chance will stay true throughout the game. There is nothing currently in the game that will affect or reduce your block chance. - Does some mobs have physical attacks that ignores block? NONE. Not even a Rogue Exile with Resolute Technique can ignore your block chance. - Does some mobs have abilities that reduces block? No curses/mobs so far. - Does block have a 360 radius or are you weak to flanking? No spatial orientation affects block it works against all physical attacks (ranged and melee) regardless of direction. If you have Spell Block - it works the same against all incoming spell damage. - Does block have a cooldown? There is Block Recovery which is played when you block a hit that would have stunned you. If the hit would NOT have stunned you, then there is no Block animation played. If you block another stunning hit while you are still block recovering, I believe the Block animation is reset and replayed. You can reduce the Block recovery time by increasing your Block Recovery and Stun Recovery %s. - Does block have diminnishing returns? Not sure what you mean by this, but if you get say X% block chance it remains the same against all monsters, at all levels. Interesting to note: Block synergizes very well with Evasion - This is because Block is random, whereas Evasion is based on a pseudo-random counter - Since Block is random, it really shines when you are taking a lot of hits very frequently or are surrounded by many mobs because then the proportion of damage you avoid gets closer and closer to your true % Block chance (i.e. 75% avoided) as the number of hits increases - Evasion is less effective when taking many frequent hits or are surrounded by many mobs, because you have one specific entropy counter shared by all the nearby mobs (Source: http://www.pathofexile.com/forum/view-thread/11707/filter-account-type/staff/page/8#p642245). As such evasion really shines when you go 1v1 against a boss - Block and Evasion thus complement each other very nicely If you want to read more about the mechanics of block - as the above person mentioned, POE wiki has good info. I also go over a lot of the mechanics of evasion and block in my melee ranger guide: http://www.pathofexile.com/forum/view-thread/503727/page/1 Last edited by Ceryneian#3541 on Oct 22, 2013, 1:34:13 AM
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What. Theoretically, block is just as effective as evasion no matter what situation you're in. In fact, block is more significant if you only have one thing hitting you, since your sample size is a lot smaller, and thus the random factor plays a bigger role.
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The only way an enemy can affect your chance to block AFAIK is in PvP, if they've taken the 'reduce enemy block' sword passives. I don't think any monsters have this stat at present, but the devs could easily decide to add it in future, if they decide blocking is too easy.
Generally speaking, I think block is equally useful for Armour-based and Evasion-based defences. If you have 50% block, you take damage half as often as you would otherwise, it's as simple as that. There are some niche situations though where you'd rather block than evade the hit, such as if you're trying to pop Molten Shell, trigger Tempest Shield or use the special block powers of certain uniques (e.g. Aegis Aurora). In these cases, you should prioritise Armour over Evasion in addition to getting plenty of block chance. " Evading/dodging an attack is better than blocking it for a generic build (i.e, one that doesn't have on-block effects) because an attack that you evade can't interrupt you, no matter how hard it would have hit. But in practice, it's quite hard to push chance to evade to really high numbers, whereas block chance increases linearly with investment (giving accelerating returns in terms of survivability). RNG could work for you or against you, so I wouldn't put that as a point in favour of blocking. Last edited by Incompetent#3573 on Oct 22, 2013, 1:59:32 AM
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