Increased vs more Spell dmg (RF)

Hi ...

I play a Spark Witch. My weapon has +10 increased ele dmg and +95 increased spell dmg. My shield (Rathpith Globe) has +60 increased spell dmg.

Now my Question. If I switch to Righteous Fire i have to change the weapon (for +lvl gems) with low +spell dmg and the shield to Spinleaf (no +spell dmg).

Get i more +dmg with this combination as with the high +spell dmg equip?
Either the damage difference is very small, or RF wins out somewhat. Depends on how much Increased Damage you have elsewhere (passives mostly).

Of note: you can keep Righteous Fire on switch, which means you can still use your stronger Wand with Springleaf, if you like.
Last edited by Vipermagi#0984 on Oct 21, 2013, 1:28:34 PM
Also, you don't have to use springleaf. For example, you could use saffel's frame:


Or rise of the phoenix:
http://pathofexile.gamepedia.com/Rise_of_the_Phoenix
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
Vipermagi wrote:
Either the damage difference is very small, or RF wins out somewhat. Depends on how much Increased Damage you have elsewhere (passives mostly).

Of note: you can keep Righteous Fire on switch, which means you can still use your stronger Wand with Springleaf, if you like.


This is incorrect. Increased spell damage only increases the stats of the spell in question (spark) and adds that damage after the other calculations have taken place.

MORE spell damage adds a % of the entire damage equation.

For instance: If OP is doing 1000dps with rathpith, he/she will be doing almost 2000dps with level 20 righteous fire + pain attunement.

As for using other shields, you can use any shield you like, including rathpith, for areas such as docks and lunaris. For maps, you will always need springleaf on swap. There are too many map modifiers (IE 50% regen/ Min Max resist/ Chaos per sec) that cause you to regen at a rate that can not be offset with saffels or Phoenix.
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reboticon wrote:
This is incorrect. Increased spell damage only increases the stats of the spell in question (spark) and adds that damage after the other calculations have taken place.

MORE spell damage adds a % of the entire damage equation.

What. I have no idea what you're trying to say.

Rough damage formula:
(base + flat) * (increased + reduced) * more * less

"
reboticon wrote:
For instance: If OP is doing 1000dps with rathpith, he/she will be doing almost 2000dps with level 20 righteous fire + pain attunement.

Assuming he still keeps both his powerful wand and Rathpith. However, that's not what he was asking about. He was asking for a relative comparision between the Wand + Rathpith and RF + Springleaf setups, which won't be incredibly far apart. The exact damage difference depends on how much Increased Damage he has elsewhere, because More Damage also increases the relative gains from Increased Damage.

I know my shit, okay.
Last edited by Vipermagi#0984 on Oct 21, 2013, 7:01:44 PM
Tell ya what. Rathpith NO RF = 899dps for me
Spring leaf + RF + PA = 1900DPS for me
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Tempest/War Bands T shirt
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reboticon wrote:
Tell ya what. Rathpith NO RF = 899dps for me
Spring leaf + RF + PA = 1900DPS for me

Not after the 1.0.0 patch! :)

But anyway, to understand what ViperMagi is saying - take off your weapon for the RF test (ie: see if RF is better than your wand). This is what the OP was asking: "Should I use my wand, or RF?"
Also, don't factor in PA - either use it in both tests or neither. ie:

Rathpith + wand + no RF = 899 dps
Springleaf + RF + no wand = ???

Of course, as ViperMagi pointed out, you don't have to choose, because you can weapon-switch after activating RF. So there's not really any point in talking about it other than for interest's sake.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Oct 22, 2013, 3:44:08 PM
one thing to bear in mind about more and less (being multiplicative) is that, pardon the expression, less is more.

lets say I have 10% more and 10% less as modifiers.

they do not cancel, as one might expect.

100 * 1.1 * 0.9 = 99

B.
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