Kill Safe Mana potion Vs lowlife
So an interlock is a fail safe device basically if something is engaged it wont engage in an action resulting in self destruction.
So i noticed recently they provided an interlock for low life and gems, well would the code be to hard to write for mana potions vs low life? which steals 15% of health? the reason im asking, is accidently killed my exile with the push of a button. i pushed my potion resulting in death accidently. a very disapointing death indeed. the reason im writing this is so that hopefully someone important can read this and add it to the list of positive game changes. so that people experimenting with low life dont make the same mistake i did and loose valuable items which take hours and hours of game time to aquire. Thanks for reading and hope to see the interlock vs mana potion to low life a possible solution. This thread has been automatically archived. Replies are disabled.
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GGG find it funny to watch people whose English comprehension skills aren't good enough to decipher "Removes 15% of life recovered from mana when used" kill themselves with this troll potion mod. They feel it's a good way to achieve the goal of indirectly discriminating against people for whom reading English is not a forte.
I, for one, approve of this attitude. Especially the aptly chosen 'caustic' label. Troll on, GGG, troll on! Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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LOL, yeah well yeah it may be discrimination... but i doubt it ... i was just to foolish to look at the mana potion "modification" while experimenting with low life. where a in a normal situation a harmless mana boost would be ok, it proved to be costly.
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