Changes to Item Quantity and Rarity

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charmolipi wrote:
when you see the problem as a calculus issue ,please take into consideration that 2IIR= 1 IIQ ,in terms of affix values and item budget ( i mean that the rarity gem is around 60+% rarity while the quantity gem is around 30+% , same goes for the last rarity affix which is almost 2 times that of the end game quantity affix)

therefor a 200 iiq 200 iir ,setup is equivalent to a 0iiq 600 iir in terms of item budget . seing that andvarius exists and gives easy access to rarity , quantity is the item affix people should aim for ,before they try to solve their efficient equation .

and it is this exact stat that GGG decided to remove . no shit sherlock .


This is kind of what I was saying (or trying to say).

Right now, groups quantity benefit makes them scale amazingly with rarity.

After change, they won't have that quantity bonus that allows their rarity to scale so much harder than a solo player's.

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