Life Leech in relation with Dual Claws
Hello, i have a couple of questions regarding life leech with dual claws.
First i'd like to point out that i do see and realize that the implicit life leech on a claw is global, and will apply to both claws used. AKA using two terror claws will result in a 12% life leech for main hand and offhand weapons. Q.1) While dual wielding if one were to pick up the claw life leech passives, Soul/Essence/Spirit Raker, do they apply to each claw or only one time. To put numbers to my question, if i had the above example of 12% for main hand leech and offhand leech, would my leech bounce up to 16/12 or 16/16? Q.2) My main concern is with the skill dual strike. Using almost any other attack while dual wielding, the attack alternates between the weapons equipped. The first cast would attack with the main while the second cast would attack with the offhand. However with dual strike you attack with both weapons at the same time in one cast. That being said would then life leech on each weapon (12/12) be applied to the dual strike attack resulting in a total of 24% life leech? |
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Don't know about 1), but 2) seems unlocigal.
Normal attack 1 and normal attack 2 both have 12%, right? So Dualstrikeattack has 12% too, just a bigger attack-value to leech the % off. IGN: WildTortillaFart
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Even Leech and Life on Hit bonuses on gear are global. If you hold a claw and a sword and claw has 3% life leech your sword attacks will have 3% leech too, any leech you have applies to all attacks.
Leech bonuses on passive tree that specify a weapon 'leech with claws' and such apply only to attacks made with that weapon, of course. So if you take a 2% life leech with claws and apply it to previous example your claw attack will leech 5% and your sword attack will leech 3%. Dual strike is just a simultaneous attack, you still use each individual weapon to attack in the same timeframe, you are able to miss with one of them and each rolls damage individually so they can have different leech amounts too which add up later. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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so far no answers have really been presented.
" in fact i think it seems very logical that if you're attacking with both weapons as dual strike does, that both weapons leech values would apply to the attack. normal attack 1 and normal attack 2 both have 12% only because it alternates weapons attacked with, but again..dual strike attacks with BOTH at the SAME TIME " yes i understand that, but show the same example with dual claws. since you have two, does the 2% life leech node not apply to both? Im unsure and do not want to spend regrets a bunch of regrets just to test this out. " so you're saying yes, both weapon leech values are applied? i understand its one attack and life on hit only applies once, but this is per weapon life leech. so attacking with both weapons.....each weapon has life leech.... Last edited by iRace82#5088 on Oct 9, 2013, 7:54:08 AM
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" Just no If you have a % of LL for the weapons, it does not sum up to the times you attack with it in one hit. This would be highly absurd. Hitting 100 times in one attack ("Uberstrike") won't give you 12%*100=1200% LL, but it gives you the 12% on every hit. Do you see the difference? =) IGN: WildTortillaFart
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" I honestly thought it was obvious, let's go into the fluff, then. You got two claws, one has an imlicit 6% leech, the other has implicit 3% leech, the second one has also a mod rolled that gives you 5% leech, and you also got a ring that gives you 2% leech. Ok, again, leech mods are global, just like that global crit chance on daggers, you just add everything together. So, with all those you got a grand total of 16% life leech on any attack you make. you swing one claw - 16% leech, swing the other, 16% leech again, if you had a tail and a dagger attached to it, that dagger would get 16% leech too. Now, if you take a passive node '2% leech with claws' you just add that on top of everything for any attack if you used a claw for the attack, so both of your claws would have 18% leech now and your daggertail would still have 16%. " All leech you have on your char applies on every attack you make. In case of dual strike you swing both of your claws at the same time, right claw strikes for 100 damage of which you leech 18, left claw strikes for 200 damage of which you leech 36. So, dual strike will net you 54 life in total, which is 18% of 300 which is total damage you have done. This is really the only way it can work. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" The life gain from all equipped claws apply to all of your attacks? Am I reading this correctly? Edit: To clarify, would this apply to spell and projectile attacks as well? Last edited by Natharias#4684 on Oct 10, 2013, 1:05:07 AM
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" Yup, and you can check it yourself easily. Equip a claw or another weapon with leech in the off hand and a weapon with no leech in main hand, then use double strike, or ground slam, anything that won't use the claw. To spells, no. Leech items say '% of physical attack damage leeched as life' and spells are not attacks. But, if we could wield a wand and a claw like in Torchlight, leech from claw would apply to wand projectiles too. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Sole exception: Wearing that grants you 7 Life on spell hits per enemy (should be double while dual wielding). /end nitpick |
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" Yeah, that's a real exception, a truly unique item mod. A build enabler at its best, my life-based incinerate mara dreams of that one. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Oct 10, 2013, 4:33:48 AM
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