Too many items in multiplayer

"
Zedda wrote:
"
MortalKombat3 wrote:
Game just needs loot filter. The smarter filter - the better.
I didn't suggest this because I don't expect GGG to implement this.


why not?

dev statement used to be that this game's design is about the gamer and not the game making decisions but one bad decision to introduce instanced loot already forced them to introduce loot filters. they can easily provide them for general use now.


age and treachery will triumph over youth and skill!
Count me in for the smart filter any day.

Good Q maps with 6 players and a high culler fill my 24'' Screen with max resolution too hard.
IGN: WildTortillaFart
Smart filter FTW. +1 here.
Maby if we get enough voices this will be implemented
This is the Internet and we have a saying, women are men, men are men and the little girls are FBI agents.
"
geradon wrote:
why not?


I don't know, I guess I'm just not used to devs implementing ideas suggested by players, especially good ideas. Ironically with most games, the better the idea, the more chance it will be ignored.

This isn't limited to games only, it happens with other software devs as well, such as web browser development.
Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless

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