Too many items in multiplayer

Played with a full group today for about an hour. It was just chaos, I couldn't see anything. First there's the terrible map view which obscures your vision. If you turn down opacity you can't see it properly, and if you turn it off to the small corner map, you can't follow what's happening on the map properly.

Not to mention all the spell effects.

But the largest issue is the items. There are so many items that drop that they can't even fit on one screen (I'm playing 1920x1080)

Why aren't there options (items, mods, gems, etc.) such as this:

+500% increase item quality
80% reduced item quantity

You'll see 5x less items drop, but they'll be 5x higher quality. No more screen filled with trash. I still think that would be a bit much, personally I wouldn't mind having a 20 to 40 multiplier rather than 5x but anything would help.
Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
This thread has been automatically archived. Replies are disabled.
the mechanics behind item quantity an item quality is that your chance to get any items at all is rolled first and then all the items rarity is rolled. means: more items => higher chance to drop a magic, rare or unique item. try it by just using item rarity, you will see it for yourself.

for your monitors resolution: despite all the shops offering screens with a 16:9 ratio for gaming, these monitors are really designed for viewing videos. gaming monitors usually have a resolution ratio of 16:10 (1900x1200 in your case). using these monitoprs you have a huge advantage because ingame it's often not important what happens far left or right of you but what s coming from above of from the bottom onto you and 16:10 shows you alot more in that direction.

btw: when items are cluttered around the screen you can reorder them around your char by pressing the 'z' key twice.

age and treachery will triumph over youth and skill!
"
geradon wrote:
the mechanics behind item quantity an item quality is that your chance to get any items at all is rolled first and then all the items rarity is rolled. means: more items => higher chance to drop a magic, rare or unique item. try it by just using item rarity, you will see it for yourself.

I don't see how this negates what I said. Reduce item quantity first. Do 10 items drop from said group of monsters? No, only 2 items drop now.

Next increase the rarity. Will those 2 items be any good? Perhaps. But their chances of being good are a lot higher, roughly equal to the value of the 10 rubbish items that *would have* dropped without such a change.

"
geradon wrote:
for your monitors resolution: despite all the shops offering screens with a 16:9 ratio for gaming, these monitors are really designed for viewing videos. gaming monitors usually have a resolution ratio of 16:10 (1900x1200 in your case). using these monitoprs you have a huge advantage because ingame it's often not important what happens far left or right of you but what s coming from above of from the bottom onto you and 16:10 shows you alot more in that direction.

1920x1200 monitors got really popular in the US. In my country you never really see any. Regardless, they have more or less gone out of fashion in favor of 1920x1080 monitors.

Anyhow, increasing the resolution by 11% is NOT going to change the fact that in group play (and sometimes even solo) the number of items dropped is absolutely ridiculous.
Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
You're right OP, but now the best thing you can do is to use Z to hide/unhide items. Takes a while to get the Z reflex... but eventually its second nature and you use it almost as much as your skills ;)
I agree with the OP. Instead of directly increasing quantities dropped in 6 player games, some of that should be converted to quality automatically. Some of those loot piles fill the entire screen, lagging the game and making it difficult to target enemies intelligently.

It would be great if at some time in the future you could toggle ally visual effects so they are kind of ghosted; not much color or detail, so it's easier to see enemies. Much like an athlete focusing on their own responsibilities and not everything every other teammate is doing.
I agree with the OP's concept. Although I want to hear more about the future of MF in general first.


It would be nice if the Item rarity gem was changed to something like "+200% additional item rarity, 30% LESS (Key word here) Quantity" (So the gem s still a net gain) and item quantity was opposite. Then you are actually choosing between more and better, instead of what we have now where you use both to high hell and the floor gets spammed.
"
Zedda wrote:
"
geradon wrote:
the mechanics behind item quantity an item quality is that your chance to get any items at all is rolled first and then all the items rarity is rolled. means: more items => higher chance to drop a magic, rare or unique item. try it by just using item rarity, you will see it for yourself.

I don't see how this negates what I said. Reduce item quantity first. Do 10 items drop from said group of monsters? No, only 2 items drop now.


is your goal more rare items or less clutter? you can only have one of these options.

if you want overall more rare items, there is no way to get it with current game's mechanic because both, more quantity and more rarity add to the chance for you to get more rare items.

if you get less clutter by reducing item quantity, you get less rares.

sry for my poor english.
age and treachery will triumph over youth and skill!
"
Gravethought wrote:

It would be nice if the Item rarity gem was changed to something like "+200% additional item rarity, 30% LESS (Key word here) Quantity" (So the gem s still a net gain) and item quantity was opposite. Then you are actually choosing between more and better, instead of what we have now where you use both to high hell and the floor gets spammed.


wo would use item quantity then?
age and treachery will triumph over youth and skill!
"
geradon wrote:
"
Gravethought wrote:

It would be nice if the Item rarity gem was changed to something like "+200% additional item rarity, 30% LESS (Key word here) Quantity" (So the gem s still a net gain) and item quantity was opposite. Then you are actually choosing between more and better, instead of what we have now where you use both to high hell and the floor gets spammed.


wo would use item quantity then?


Game just needs loot filter. The smarter filter - the better.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
"
geradon wrote:
is your goal more rare items or less clutter? you can only have one of these options.

if you want overall more rare items, there is no way to get it with current game's mechanic because both, more quantity and more rarity add to the chance for you to get more rare items.

if you get less clutter by reducing item quantity, you get less rares.

sry for my poor english.

I honestly don't care how they fiddle with the mechanics as long as there is less junk strewn everywhere.

They can change the mechanics to balance the number of magic/rare/unique and good socket/link drops accordingly as they wish.

Seeing a low level white dagger with one socket dropping in 64+ areas is just wrong, and this isn't a rare occurrence, this kind of junk FLOODS the screen.

"
MortalKombat3 wrote:
Game just needs loot filter. The smarter filter - the better.

I didn't suggest this because I don't expect GGG to implement this. This would be awesome though, because then individual players could decide what they think is junk or not. Some players would filter the wrong things, but then that's their problem.

Oh and you would need to press a special key/combo to pick up items that are filtered. You'd see the items on the floor, just not the text for them. If you click something by accident, it doesn't get picked up if it's on your filter unless you press ctrl+something.
Player since closed beta 2012. Full system specs: https://pastebin.com/c4rvbvSR
'Tongueslurp the Unspeakable' - skeleton archer in Fellshrine Merciless
Last edited by Zedda#0815 on Oct 7, 2013, 12:24:45 PM

Report Forum Post

Report Account:

Report Type

Additional Info