Fusing simulator & Loot Generator, try it out! Suggestions?

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klayveR wrote:
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GOONK wrote:
LOOT GENERATOR give too much unique :>

and

Can we get avg on 5l

nice work man keep it up :)

When? Did you modify the rarity values?

Sure, I can implement that. Thanks!


well i do
IQ 100%
IR 400%

every 2 boss give me at least one unique.

Im sure that not right, but i think fus just abut right though

let me for update, i like what u did :)
IGN: SMALLDUCK
"
GOONK wrote:
"
klayveR wrote:
"
GOONK wrote:
LOOT GENERATOR give too much unique :>

and

Can we get avg on 5l

nice work man keep it up :)

When? Did you modify the rarity values?

Sure, I can implement that. Thanks!


well i do
IQ 100%
IR 400%

every 2 boss give me at least one unique.

Im sure that not right, but i think fus just abut right though

let me for update, i like what u did :)

Yeah with such values it's obvious that you get a unique from almost every boss. That's pretty close to the real experience...
for the loot generator, i think it would be helpful if you were to add a probability counter. for instance, if i run maps with 220 iir and my map quantity are around 85, the probability of the boss dropping a unique would be about once every 9 maps, according to about 200 trials in the generator, instead of this though, id like an option to input how many kills i make, and how many of each item drops given the parameters you input for rarity/quantity/size.
"
TheCultofYogurt wrote:
for the loot generator, i think it would be helpful if you were to add a probability counter. for instance, if i run maps with 220 iir and my map quantity are around 85, the probability of the boss dropping a unique would be about once every 9 maps, according to about 200 trials in the generator, instead of this though, id like an option to input how many kills i make, and how many of each item drops given the parameters you input for rarity/quantity/size.

Interesting - and possible. Maybe I'll add that soon :)
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