Fusing simulator & Loot Generator, try it out! Suggestions?

FUSING SIMULATOR

Inspired by JuLyCui's 6L simulator, I created a simulator as well. You can choose between 3-6 sockets and the chances to get links are listed. If you get a 6L, be sure to add yourself to the rankings!

To make this script as accurate as possible, help me with the values. Like I said, you can see the chances for each socket-setting below the "item". If you have suggestions for better values, please share them with me!

Changelog
Version 1.0 (456 lines of code)
- Release

»»» Try it here!



LOOT GENERATOR

So yesterday I started to code my own little loot-system, because I was so frustrated about the drops we are currently getting in Path of Exile. At the moment, it's pretty similar to what you see in this game. You can find white, magic, rare, unique and consumable items (currencies). Now comes the fun part: You can play around with values like player-count, mobtype, a wealth-mod, item rarity and item quantity. At the moment there are 2 unique items.

Testing and programming this system was more satisfying than any Path of Exile drop I had so far. Maybe you want to give it a shot?

This is how a random generated drop looks like
Changelog
Version 1.2.3 (460 lines of code)
- Mobpacks: Added a feature where you can specify how many mobs should be killed at once, only works with whites and blues (1-12)
- Fixed a bug with the displayed itemlevel on items

Version 1.2.2 (457 lines of code)
- Enabled wealth-mod for rares again (Thanks @Kirielis)

Version 1.2.1 (457 lines of code)
- Disabled wealth-mod for whites/rares/uniques/bosses

Version 1.2 (296 lines of code)
- Added POE currencies
- Added 3 POE items
- Removed placeholder items
- Implemented requirements (Level, Str, Dex, Int)
- Monsterlevel is now important for drops, works like POE drops (+1 iLVL from blues, +2 from rares/uniques)

Version 1.1 (288 lines of code)
- Added tooltips
- Implicit mods implemented
--- # to maximum armour
--- 20-30 to all resistances
- Explicit mods implemented
--- # to maximum life
- Added brackets to explicit mods
- Added Itemlevel (= Monsterlevel)
- Different dropchances on consumable items

Version 1.0 (213 lines of code)
- Release

If you have suggestions to make the system better, please post them here! If you want to contribute names for items, item types or something else, go ahead! It's so much fun to improve the system, and I want to make it as good as I can. Maybe I'll use it for a game?

»»» Try it here!

Yes, I WILL implement the Path of Exile item names later. Same goes for currencies and uniques, but that will take some time.
Last edited by klayveR#4345 on Oct 3, 2013, 7:53:37 PM
it's quite fun but it must be completely wrong since drop formula are unknown :)
IGN TylordRampage
"
Malone wrote:
it's quite fun but it must be completely wrong since drop formula are unknown :)

It's obviously not working with the Path of Exile drop algorithms. I tried to create my own formulas :)
Can you rename the drops to actually relate to items that are in the game?
IGN = Dearest (Warbands)
"
IceIight wrote:
Can you rename the drops to actually relate to items that are in the game?

I already planned to do that. Will take some time tho, atm I'm just focusing on the main functions.
Last edited by klayveR#4345 on Sep 28, 2013, 2:54:34 PM
Erm, well... ok... *g*
So, if we're frustrated ingame, we just visit your page and generate some cool life-armour :)
Dynamit,
Architekturkritik, die man tatsächlich sieht!

Farin Urlaub
http://www.dailymotion.com/video/x2nz5q9
"
Wraeklops wrote:
Erm, well... ok... *g*
So, if we're frustrated ingame, we just visit your page and generate some cool life-armour :)

Exactly :D Nah, it's still WIP. Like I said I'm focusing on the core functions of the script atm.
Seems a biiiiit off, but very cool.

I did 6 players/130 IIQ/450 IIR (usually run with MF who have around 500+ IIR/130+ IIQ) and generated it off boss drop, level 50.

2 wisdom scrolls and rest were like 8 uniques and all rares haha.
"
SamBaLam wrote:
Seems a biiiiit off, but very cool.

I did 6 players/130 IIQ/450 IIR (usually run with MF who have around 500+ IIR/130+ IIQ) and generated it off boss drop, level 50.

2 wisdom scrolls and rest were like 8 uniques and all rares haha.

Guess you enabled the wealth-mod then :P I tried your setup like 20-25 times and I got 2 uniques max.
I just uploaded a new version with some tweaked values. Check it out :)

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