Kid Theifs - Thunder Trap Shadow** Lots'a Numbers
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each trap has a unique cast, wich triggers crit for all targets hit
also this buid needs serious fixing, theres alot wrong with it some tips. voidbringer manacost... ive tried it, gl with that my traps cost roughly 200 mana without. half regen maps will be impossible with void, you just wont do anything. without zealots oath, this build will have NO income of ES on maps with chaos dmg. Last edited by Tyrlith#3242 on Oct 11, 2013, 4:37:52 AM
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" CI means you don't take any damage from chaos. I calculated the costs correctly using http://poecraft.com The base cost for a trap at level 20 is 38, then multiplied by all the gems, then finally multiplied by the glove. I did the mana cost calculations in the guide. The depth of my mana pool after all gears are up is roughly 450 with "average" gear. This value can increase to 500-600 depth of pool and the regen is insanely high, when laying traps movement stops making regen up to 300 mana per second + a potion on the first slot. Unfortunately theres always a weakness to map mods in "all" builds. There is no build that can do all maps and mods. Half regen is possible with this build but you just have to cut out arctic armour, the mana reg would still be extremely high due to the high mana/manaregen nature of the build. Zealots oath isn't always needed, I play with ES "recharge" mainly on my magic finder witch. Not all builds need regen to ES to be functional or effective. This isn't melee or a frontline oriented build. I thank you for your response, I will take your word on it now and if thats the way the crits work that makes this build idea so much better! but please, be more careful and analyze the build better before denigrating :( |
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yeah, i was wrong about the CI, sorry about that.
Recharge works, but id still say this build is significantly stronger with permanent recharge "might be my lowlife trapper preference calling me out there" but manacost even with 300+ regen "currently running 200 on my trapper" will still make you run in to significant issues with voidbringer. "not to mention half regen" "currently run about 550 Free mana, the ability to dualtrap is quite significant Maligros is a very good alternative to get for your build, and will most likely yield more dps aswell, the not having ES does tend to hurt slightly though, it gets compensated by having more effective trapcost though, it all depends on your total ES and what procentage of it comes from your gloves currently. Last edited by Tyrlith#3242 on Oct 11, 2013, 6:12:00 AM
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Ye these are nice considerations :) it's probably possible, now with the new information of how these crits on traps are triggering (each trap means a Lot more crits rather than just a 50% chance on each mine its like 50% Per mine) It's probably possible to completely drop these voidbringer gloves and just use a rare pair instead! makes the weight on resistances easier and you can get more precious mana from them also.
I didn't include it in the guide yet, but divinarius can also be upgraded into a really strong Platinum Kris dagger with more mana regen and even more damage + flat mana. The sacrifice of ES into trap cost may balance out nicely, Offense can sometimes be the best defense ;) that More crit multi will stack really high into the later levels. I've played very "squishy" builds before and this trapper is exactly that, the hallmark of a ranged DPS/Nuke. Your input is greatly appreciated and has given me several more ideas ^^ |
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" my trapper litteraly blows stuff up, including bosses. besides that it still sits on a comfortable 9k+ es. i regen 650/sec when consecrated ground procs from gifts from above, paired with artic armor.. ic an prettymuch facetank phys/fire dmg mobs Last edited by Tyrlith#3242 on Oct 11, 2013, 7:09:51 AM
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