Add a recipe for Orb of Fusing?
So right now Orb of Fusing seems to be the most sought after orb in the chat and it seems it's in very short supply.
I believe this is because it is the only orb in the game which is both used in mass and doesn't have an easy(er) way to acquire it. What I mean by this is, although you can technically use a bunch of Chaos Orbs on an item, you typically won't have to use 400+ of them to get what you want. Unlike Fusing, Jewelers Orb and Chromatic Orb both have a relatively easy way to get them, which justifies the amount you need to spend on average to get what you want. So what I suggest is an addition similar to those that the above mentioned orbs have. What first came to my mind was that the recipe could be a 4 link item, symbolizing Orb of Fusing's role to get all sockets linked. One more suggestion would be making the recipe a 5 socketed item, regardless of links. How many Fusings you'd get would be up to GGG to decide as they are the only ones that know the exact drop rates of items and links. What I can say is that it definitely shouldn't be as common and easy to get as Jewelers and especially Chroms,, but I think there should be a way to acquire them easier. What do you think? TL;DR: Fusing gets a recipe similar to Jew and Chrom, yes/no? P.S.: Yes I know you can get it from the vedor but it's not very appealing, and I doubt many players do it. This thread has been automatically archived. Replies are disabled.
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I think that Jewellers and Chromatics have a recipe because they don't give that much advantage on an item. Fusings, on the other side, can help to obtain some of the most powerful gear in-game (5L and 6L) and making that kind of items easier to craft would take away a lot from endgame, since most (if not all) of it is about grinding for the 1337 gear. Even if it takes a gazillion orbs to craft a 6L, I think it's a bad idea to add a recipe for Fusings...
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" ah yes i can see the advertisement. path of exile! the game where you have to spend two - 3 months worth of time to upgrade 1 item... and it may not work. hmm not to be a jerk , but that is not a very good thing to advertise. and as we saw in diablo 3 , a game whose end game is just grinding will fail.. and it will fail hard. personally i quit the game a soon as i heard that there was a proverbial brick wall between 4 and 5/6l that takes months to overcome. the rarity of fusings is fine ( there is a recipe it just takes alot of orbs of jewel crafting), its the obnoxious amount of them that you need for one successful use that is a problem. |
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" I am fairly slow and I can pick up 8 alters worth of low level rares in less than 10 minutes. At the same time while doing this, I can slow my progress at farming fusing directly and instead go for chaos/alch, which are pretty easily tradeable for fusings on global. Granted, there's a limited volume of fusings available to trade at any one time. Which is why the alter farming at the same time. I've farmed up/traded/used at least 300 fusings in my time playing PoE. I'm not the only one who does this, as it's the only way to mass-produce them. -- I don't have alpha access, that was a LONG time ago. Last edited by Zakaluka#1191 on Sep 27, 2012, 10:58:49 PM
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Fusing are very very easy to obtain through alteration although they are time consuming.
It's pretty much what everyone complained about in the earlier versions. In other words, it's 100% fine atm. Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
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" If you only count farming and vendoring fusings, of course it will take an eternity to craft a 6L, but you can also trade rares for fusings (or currency that you can trade for fusings like) with other players. And we are talking about THE item. 6L is a HUGE advantage, and probably one of the biggest "milestones" of item grinding in this game, so I can understand why is so difficult to get your hands on one of those. Besides, it's not mandatory, you can always finish the game and even tackle a good amount of maps only with 4L gear. * Cheers from Argentina, the land of ping and packet loss *
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Which is what I did. I played with 1 4link all the way up to lvl68 maps. After a found a great item
Unavailable I put a 5l on it and stopped. Played for a longer period of time, than I began to craft an item. I ended up crafting this Unavailable Seems like progression is working fine at the moment. Just takes awhile to get the extra goodies. Which it did. Just takes time and patience. Some items in this post are currently unavailable.
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In one of the GGG videos, they mention (iirc) that the goal was to have a recipe for every orb and that they may have to drop hints for the more obscure ones. Though I'm sure it was an old video and thoughts on this could have changed since.
I don't think all recipes have been found (or at least shared) yet. For all we know, there very well could be a Fusing recipe in the game right now. The idea was to have people stumble upon them naturally despite the fact that a complete(-ish) list would appear very quickly for those who look. And, of course, such a list is available, if not fully complete yet. |
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" ARPGs are about the loot grind. If you think 3 months to get an amazing item is a long time then you should quit while you're ahead. This isn't world of warcraft or some single player RPG. There could be a recipe for fusing orbs added in the future, but it won't be so the advertisement can read, "Have fun with this game for 1 month because after that the economy will be flooded with 6Ls and everybody will move onto a new game!" You also shouldn't make a game's rules bend to the whims of a marketer. That's how bad, lame, boring games are created. Secondly, Chris said in August~ that 31 of 32 recipes have been discovered. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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" there is a miss conception that getting 6l on an item makes it an "amazing end game item" this seems like a fallacy as technically you can make level 50+ garbage items 6l and technically speaking they wouldn't be amazing. no i am fine with finding that base item being next to impossible , taking months if not years to find. and i would also be fine with it taking months of fusings , jewel crafting. too make one item. IF it wasn't so inconsistent , chaotic and unreasonably punishing. the problem with the current system , is that it goes directly against the feeling of progress that the rest of the game seems to be working toward. you can spend over 100 fusing and and end up with a 2l 6s which is worthless for holding anything other than a bunch of off note utility skills. fusings are like cocaine or any other addicting drug. Once you start , EVERYONE wants it but in the end most of the time result is a self destructive mess. i am fine with it taking months to get one item. but after i put in the time and effort and currency , I better fracking get that item. no one likes the feeling like their time is being deliberately wasted Last edited by Saltychipmunk#1430 on Sep 28, 2012, 4:56:04 PM
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