Runewords?
|
I see that this game is very relative to Diablo 2 and I know one thing that really made diablo 2 fun was collecting runes to make runewords with. It would make a lot more currency and it would be a neat idea to come up with runeword names. I know when I first made my Breath of the Dying (BotD) I was ecstatic about it, same with when I made a smiter or a hammerdin and made Grief and (HoTo/ Enigma) I mean I understand not copying Diablo 2, this is a very original game in its self and I just figured I'd put in my 2 cents to make it better.
This thread has been automatically archived. Replies are disabled.
|
|
|
yeap
i guess thats how too make good games leave the bad things (hit recovery -.-) and take the cool stuff (runewords *O*) im totally for runewords |
|
|
I know right. Runewords would be so cool for this game.
The runes themselves could have currency value making trading a lot more busy. The items could have great effects like scaling values such as "adds level 1 clarity aura" then goes to two, etc etc. It might be a little difficult due to the skill gems, but maybe they can be apart of it or something. I'm glad someone liked it, I didn't know how much publicity it would get. |
|
|
The runeword system would only provide a slightly more flexible version of the current unique item system. Whereas the current system would make it so that uniques are limited to base item and level, a runeword system very slightly extends it by allowing base item type and level.
ex: instead of a certain unique always being of the exact same base item with the same base stats, it would make it so any of the allowable types would be able to use it regardless of the base stats as long as it met the socket requirements (or as a crafting base). It would add some slight flexibility to item creation that would need to be planned into how the unique stats would be impacted with all the base stats of the allowable items. It still wouldn't be bad to add at some point as its a slightly more flexible system that provides more incentive to grind for loot. What I'd like to see also (or maybe more) is a return of the d2 jewel system, where we can make whatever rare we want by mixing together rare jewels that have mods and it being impacted/limited on if its in a weapon/shield/boots/armor jewel. Make them extremely rare and hard to get good ones of, and we can use it to eventually make the perfect but it will always have that reason to grind for better jewels. |
|
|
I liked the jewel system too. There would be a lot of them but they'd be very rare (and maybe you could use the vendor recipe system to make better qualities.
Jewels could be prefixes and runes could be suffixes. |
|
|
Hmm maybe a system where you can find items to get specific uniques.
Example. If you apply item A, B and C to boots you get Blood dance. If Blood Dance's droprate is 100%(In regards to the actuall droprate) Then Item A,B and C will have 80%. Making the individual item easier to farm, but since you need the 3 specific items it can balance itself out. Every unique could have their own 'Items' or some could share one or two 'Items' and the number of 'Items' needed could also be different. This way you can add a Rune system without having to make a new Itemtype. (Kinda like if Goddess Scorned would be a Drop in addition to it being craftable.) But I am just talking out of my ass. Don't even know if I would want something like that in the game. “Demons run when a good man goes to war" Last edited by Sneakypaw#3052 on Sep 12, 2013, 6:17:46 AM
|
|
|
I would hate to see runewords in Path of Exile, because the gem socket system pretty much accomplishes the same goal. The best runewords were about giving yourself skills your class didn't have access to... and that's exactly what skill gems do, in a way which is easily customized and intuitive.
I would, however, like to see runes — or even better, jewels aka runes with affixes — in Path of Exile. I think players should have an option between getting more active skills, supporting their active skills, or passive skills with their available sockets. Done right, and you wouldn't necessarily see everyone stacking auras anymore — some players would want to prevent reserving mana and keep all those bonuses for themselves, leading to some interesting party play dynamics. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
|
|
|
In my opinion, this game's originality rests mainly upon the currency system
The rest is mostly improvements upon popular systems from other games: - Skill Tree - inspired in Sphere Grid from FF10 - Gems - inspired in Materia from FF7. - Flasks - inspired in D2 potions, D3 orbs and WoW's trinkets I don't like the idea of Runeword because it further exacerbates the current mentality of hyper-supporting a single skill, together with plenty of auras. I have made a suggestion on how to add more sockets to items, that can only be filled with damage skill gems (no auras, no supports, no buff/debuff skill), and thus encouraging players to have multiple supported skills. That, together with Scrotie's idea of jewels, would probably make players stop stacking auras and spamming that 1 skill. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Sep 12, 2013, 9:42:14 AM
|
|
" What? “Demons run when a good man goes to war"
|
|
|
We can already craft uniques, see The Goddess Scorned. More of those would be great!
Also, see my suggestion for making skill gems more fun to play around with :) http://www.pathofexile.com/forum/view-thread/501455 |
|





























