Secret Nodes

Some universal class-only nodes would add diversity to classes.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
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Simony wrote:
i like this idea but i can tell you right now that most of those numbers wouldn't work (with exeptions in node 3 and 5) because they are too high. for example node 6 would be picked up by witches all the time and it's just too huge. (my meager Dps witch shoots up by 40 DPS with ~3-4% increase in cast speed, and that's with a GMP on too, so 20% would be death to all)


Those nodes were specifically for the Templar. Each class would have its own universal nodes.

Im not familiar with caster DPS since I play a marauder so if that is too high, obviously GGG would drop it down.

I tried to pick things that help counter/balance the character so since a Templar typically uses armor/ES if he stacks armor nodes he gets ES.

For a Witch maybe if would be if they stacked ES, they would get mana regen or something else...

Gives a little different flavor to each class based upon the huge universal nodes that could make/break builds?
I'm in favour of this, as long as it's clear, in particular the class-specific versions of this idea.
Good morning,

I think that it is a good idea, however, it could be funner if with some specific nodes combination plus some special conditions, your character could evolve into some different class or access a new set of skills/talents/equipments.

I'm no saying we should have something like a recipe that could be read by everybody in a FAQ; perhaps these new features would be proof of your dedication to the game in a fair and honest way.

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