How to calculate attack speed of dual wielding skills?
"Dual Strike" and "Cleave" use weapons in both hands to hit.
How to calculate attack speed in this situation? And do dps in character stats display properly for this two skills? IGN: ShockGunCombo ;(Sorry for my bad English)
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The DPS and Attacks/sec display work fine for Dual Strike and Cleave.
I believe the Attack Speed is averaged, and the Increased/More Attack Speed modifiers are applied to that value. (more of a Gameplay Help question, but oh well :) ) Last edited by Vipermagi#0984 on Aug 29, 2013, 5:24:19 AM
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Do I post in wrong place? If this, sorry :)
I thought game mechanics questions should be here. " http://pathofexile.gamepedia.com/Dual_Strike I found this on wiki, which confused me. IGN: ShockGunCombo ;(Sorry for my bad English) Last edited by Arxile#6380 on Aug 29, 2013, 9:15:31 PM
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When not using Dual Strike or Cleave, dual-wielding uses a SPA (seconds per attack) average; 2 aps is 0.5 spa, 1.5 aps is 0.667 spa, 0.583 average spa, 1.71 aps.
I'm pretty sure Dual Strike and Cleave use an APS average; combining 2 aps and 1.5 aps would give 1.75 aps. In any case, Dual Strike and Cleave should be changed to use a SPA average. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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Dual weilding normally doesn't really use an SPA 'average', it just does one attack, then the other attack, and so of course the total time take for both is the seconds per attack for each one added together.
I don't see any reason why cleave/dual-strike should use an SPA average, any more than an APS average. IMO, it should just use the lowest attack speed of the two weapons. There's no reason why you should be able to swing a slow weapon faster just because you're also swinging a fast weapon at the same time. Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756 |
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" I think it makes perfect sense from a game-logic point of view - there's no reason Ice Spear should have 0 physical damage, for example, as I'd imagine a spear of ice slamming into you would cause some amount of physical damage. Averaging attack speed is a "fair" and intuitive way to balance dual-wielding in the same way that, say, axes being unable to cause bleeding effects is a way to balance weapon skills. To Arxile: To view the true attacks per second for a skill, just press C and click it. I'm pretty sure this is accurate? Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Aug 29, 2013, 10:22:19 PM
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" So most skills use SPA average, "Dual Strike" and "Cleave" use APS average. But skill stats in character stats panel always use SPA average, so the dps is not accurate for "Dual Strike" and "Cleave", right? IGN: ShockGunCombo ;(Sorry for my bad English)
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"I want to emphasize that I'm still not sure precisely how Dual Strike and Cleave attack speed work. However, yes, that's my understanding of how they work at the moment. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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(main hand weapon + off hand weapon speed) / 2
x 1.10 x multistrike % x all other increases % |
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" Wiki's wrong. That display issue has been fixed aeons ago. |
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