What Kind of D&D Character Would You Be?

True Neutral Human Druid (4th lv). 12-15 ability scores.
We tested it extensively
Lawful Good Human Wizard (6th Level)


Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 15
Intelligence- 16
Wisdom- 15
Charisma- 13


strange, because I liked playing Chaotic Neutral Elf Wizards and Bards in D&D sessions (obviously, my answer to who I was in school wasn't "jock" lol), and my PC RPG preference is mostly Lawful Neutral Human Fighter/Cleric
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Aug 17, 2013, 7:34:37 AM
http://d20npcs.wikia.com/wiki/Main_Page

Spoiler
CR 2 Personal Assistant

I'm sorry, but Mr. Wilks isn't in today.

Personal Assistant (Dedicated Ordinary 3):
CR 2
Medium Humanoid (human)
HD 3d6+3, hp 13, Mas 12
Init +0, Spd 30 ft.
Def 12 (+2 class)
BAB +2, Grap +1
Atk unarmed strike -1 melee (1d3-1 nonlethal)
S/R 5 ft./5 ft.
AL employer or any
SV Fort +3, Ref +1, Will +4
AP 0, Rep +1

Str 8, Dex 10, Con 12, Int 13, Wis 15, Cha 14

* Occupation: White Collar (class skills: Computer Use, Diplomacy)

* Skills: Computer Use +6, Diplomacy +9, Knowledge (business) +3, Knowledge (current events) +2, Knoweldge (popular culture) +3, Profession +7, Research +6, Search +3, Sense Motive +10.

* Feats: Attentive, Studious, Trustworthy.


Really guys, unless you are imbued by your New Zealand halfling blood, giving you a bonus to Dexterity and Charisma, I don't want to see any more 17s or better. I guess the trolls in here do get a lot more strength than us ordinaries.
1. As far as looks go, I am...

ugly, I am the worst looking member of my social circle.
average, my appearance is normal overall.
attractive, I am the best looking member of my social circle.
extremely attractive, my appearance aids me in every situation in life.


This is an extremely difficult question. As every girl knows, you are only as good looking as the person you're standing next to. It's an entirely relative proposition. The question might be a good diviner of one's self-perception, but none of the stats could garner any information from knowing your self-perception. I'm guessing it's a Charisma question, but that still doesn't really help as massively charismatic ugly people do exist in droves. Good looks don't always benefit you either, many employers don't like employing what they consider attractive people as they believe it will distract the workers.

But yeah, when you can't get past the first question there seems little point trying for 100 :/
You Are A:


Chaotic Good Human Sorcerer/Rogue (2nd/1st Level)



Ability Scores:
Strength- 12
Dexterity- 13
Constitution- 13
Intelligence- 15
Wisdom- 15
Charisma- 13

Did test for kicks, not sure if any of those stats is truly above average (maybe the 15s), there were some questions that I was torn between two decisions and I might have just picked based on a bit of self pampering though.
You Are A:


Chaotic Good Human Sorcerer (3rd Level)



Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 12
Intelligence- 13
Wisdom- 17
Charisma- 12

To many questions had both answers right :|
"May those who accept their fate be granted happiness.
May those who defy their fate be granted glory."

Edel
Neutral Good Human Druid (5th Level)



Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 14
Intelligence- 15
Wisdom- 15
Charisma- 18

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
"Another... Solwitch thread." AST
Current Games: :::City Skylines:::Elite Dangerous::: Division 2

"...our most seemingly ironclad beliefs about our own agency and conscious experience can be dead wrong." -Adam Bear
Chaotic Good Human Sorcerer/Rogue (3rd/3rd Level)


Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 12
Intelligence- 17
Wisdom- 19
Charisma- 16

Was my result. My guess is that whatever formula they use to determine attributes is based on a 14ish average rather than the 3xD6 of traditional D&D.
Odd that i managed to get a 19 wisdom as a human?!?
Overall i answered the questions as honestly as allowed through the multiple choice, which at times really had no option as to my true answer. I would say my real life strength is only slightly above normal rather than 17. But i guess it could be argued that there are enough people completely obese and of poor health that simply hide from the public thus biasing my assumption of 'slightly above normal'. While the other attributes do in fact relate to me as a person. I really am quick, fast, good looking, knowledgeable, and wise.
Intelligence and charisma are so broad and multi-faceted that i do not think they could be possibly distilled down into 2 numbers.
In the detailed results i found the class variables really unusual:
Class:
Barbarian - (-4)
Bard ------ (-4)
Cleric ---- (-4)
Druid ----- (-25)
Fighter --- (0)
Monk ------ (-17)
Paladin --- (-21)
Ranger ---- (-4)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXX (4)
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Neutral Good Human Ranger (2nd Level)


Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 11
Intelligence- 11
Wisdom- 16
Charisma- 10

Spoiler
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Lawful Good Human Sorcerer (6th Level)



Ability Scores:
Strength- 11
Dexterity- 15
Constitution- 11
Intelligence- 14
Wisdom- 14
Charisma- 14

Spoiler
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


I guess there is a reason I hated school.
And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit - The Tick

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