2 end-game map related ideas.

So, I was thinking this: we can have map drops as they are now, BUT, the way it is now, player can end up with no maps, thus no end-game or "the end" game. But to counter this, and imporove on player experience even further, Eternal Laboratory should offer once in a 24hrs opportunity for a player to play a map regardless of whether he actauly has found a map or not.
This would work like this: you go to Eternal Lab, select map device, select "daily map", select difficulty (or get to choose from mods and select a fixed number of mods you don't want and let rng roll other mods that are left) to make a map. This map would also be appropriate for the level of the player who is making it. So if lvl 70 player is doing it's, let's cal it daily map, he will be playing a lvl 67 or so map, not lvl 60 or 61. This is due to XP gain.
Like I said in the beginning, map drops themselves, beside this system can stay as they are or you can work on that part, whatever. You might find a map, you might not, but in the way I described, player is guaranteed to have at least one map (end game content) that is appropriate for his level. This makes end-game content available every day at least and gives player a chance to earn XP if he is higher level. (right now lvl 78+ players have a hard time gaining XP on a lvl 60-61 map). On the other side, by playing their guaranteed map they can find more maps inside, as per current design.

I hope you find the idea interesting. I was originally thinking of the "generating" part as a system for every map, you go to Lab, place map, place your alts/alch/chisels click generate and then map is generated there, in the lab. It could also serve as a stash for maps (just maps) then you just bring alts and other crafting maps with you there to roll maps that you put in there.

regards,

L.
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children.
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