Sword/ dagger/ axe/ mace is not balanced
I think it has something to do with skill diversity and the usage of different weapons for each skill. But in anycase I don't understand why rapiers implicit mod is crit multiplier, and not accuracy. And the talent tree's crit nodes for swords are really crappy.
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for instance this
http://www.pathofexile.com/forum/view-thread/313490 372 dps crit and accuracy more and more who did design this a small shitty thing can deal the highest physical damage? My_Bloody_Valentine
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Yes, rangers, that is a powerful dagger.
It doesn't deal the highest physical damage. I personally have seen a 400dps+ sword. Sure, its rare. But that dagger is damn rare too. Those exact same rolls on an axe for example (which can roll them too), would result in a much stronger axe (albeit lower crit chance, but no crit rolled so meh) |
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AFAIK all melee weapons are able to roll the same phys rolls. So those mods that make daggers get 350+ dps, sword/mace/axes can get them too. And with better base damage, their dps is higher.
Also, dagger being a hybrid melee-caster weapon, it can roll more modifiers than swords, so it's harder to get a powerful melee dagger than a sword. Last edited by Faerindel#7173 on Aug 13, 2013, 8:57:04 PM
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