Magic Find and Summoning nerfs killed my favorite exile

So, my build was using all the passive nodes for defense with skeletons and spectres and zombies, which allowed me to sacrifice a great amount of other stats to build a decent amount of magic find from equipment. It had a killing speed much slower than any of the common builds. It ran with 177 hp and about 1500 ES. My defense was fun, it was engaging, it involved 2 Chance to Flee supports, burning from Fireballs, and a lot of Temporal Chains and Phase Running in order to get away, not to mention the dozens of summons I put strategically out there to block and occupy the enemies until my minions did enough damage to culling strike for the MF support gem bonus.

I have gone from 7 greater-multi-projectile-chance-to-flee spectres to just 2, from spamming a ton of skeletons from my totem at things to um... less than half of a that. My zombies which were usually just there to remove corpses are now much better thank you, but also do more killing which I don't want. I want my skeletons to kill things so I get my magic find support gems bonus.

No more magic find on many slots of equipment... Why was this? I spent over a hundred alchs/scouring/chaos trying for iiq wands and daggers (which were extremely hard to come by). I hunted forever for a better shield. Will there be better modifiers on equipment now which balances the stat to be as it was before, or will there be general changes to increase the effectiveness of IIR? Increased Rarity is detrimental to loot drops unless you stack it to ~300, so why make it impossible to achieve anything near that now?

I was the weakest of all the map-hunters, and even with the crazy bug where summons got all the benefits from maps (a bug I reported), I still had a tough time leveling, as I would often get 1-shot by something with chaos damage or because lag made me stand on a patch of burning ground for too long. I would still find enough maps to keep going though, it was fun being a slow, but efficient killer, and I would play this build again if it were still possible.
Last edited by ionface#0613 on Sep 10, 2012, 3:34:59 AM
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I fully agree that summoner builds need a quantity of undead army nerf.
POE is a constantly evolving game, so expect balance changes, buffs and nerfs STILL!
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THEHORNEDRAT wrote:
I fully agree that summoner builds need a quantity of undead army nerf.


But the quantity was my only defense. I had no ES, no hp, no immunity to chaos damage or resistances of any kind. This build was based on the fact that the skeleton summoning could be leveled up to a regenerating wall of bones.

The sacrifice I made to get the quantity I had was basically like taking nothing but highway nodes for 50 or 60 levels, stretched in every direction from the witch's starting point.

My skills were based on having low but steady damage, so that almost every enemy died to culling strike, and being able to avoid getting hit at all, because the character is so incredibly vulnerable.
Let me just reiterate clearly, I invested in this quantity of minions, and it was in no way overpowered. I'm sorry you lag when we play, but that is the netcode, not my build's fault.

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