Dexterity, fixing Ranged vs Melee, fixing totems...etc Solutions. QARL & GGG PLZ READ
" Melee can also have crazy attack speeds and stack elemental just like bow. The problem is "the best defense is not getting hit at all". Melee having to come close or offscreen things ranged. Ranged will always win as long as they can attack safely from a distance. I don't really want to make totems a cooldown based support, but rather just general balance in totems overall. Acro doesn't need to have crit reduction per say, it's just the amount of passive points you need, 5, to the get it, vs the gain, 30% rng, is laughable. Easily the worst cluster in the entire game. |
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" Melee can also have crazy attack speeds and stack elemental just like bow. The problem is "the best defense is not getting hit at all". Melee having to come close or offscreen things with ranged. Ranged will always win as long as they can attack safely from a distance. I don't really want to make totems a cooldown based support, but rather just general balance in totems overall. Acro doesn't need to have crit reduction per say, it's just the amount of passive points you need, 5, to the get it, vs the gain, 30% rng, is laughable. Easily the worst cluster in the entire game. Last edited by SoujiroSeta#2390 on Aug 16, 2013, 12:10:26 PM
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" Are you being daft on purpose? This is a serious question, btw. I don't see how it's hard to understand. Have you looked at caster skill trees? Go and look at your typical ice spear build, or your typical fire witch. Do you understand about opportunity cost? Again, serious question. When you have to spend WAY more points than melee characters do to achieve similar damage and clear speed (crit chance, crit multiplier, cast speed, etc.), what are you going to be giving up? Your expectation is that melee and caster characters can build the "exact same way" is clearly not based in reality. There are very few casters that don't grab the cluster of crit nodes in the shadow area of the tree. There are very few melee builds that do. How many points do you think grabbing crit/stacking fcr is compared to grabbing RT and getting some attack speed nodes. Where are the cast speed nodes that compare to the accelerate or berserking nodes? " That's exactly your problem. You think Evasion characters NEED to get their physical reduction to the same values. Again, take a look at the formulas. In high level maps, you need FEWER points of evasion to achieve the same level mitigation as armour. " I do use evasion, thank you very much. My anarchy character actually has about 300 total armor but runs grace with evasion % nodes and block. It's actually noticeably better than when I played with iron reflexes. Not that I'd expect you to believe me because you apparently are all about you. " Like how MOST dex characters are ranged based? So you're saying that evasion is fine for the class of character that evasion was meant for? What a concept... " "Most" means the majority. Let's use our brains here. If you want to outright call me a liar, do so in fewer words. I would then have no hesitation in outright calling you stupid. " Yes, because you don't have access to the same tree I do. I thought you were making a big fuss out of this point? " Yeah actually, I have. I played a melee ground slam with stacked stun threshold reduction that never used totems, a LS with rain of arrows on swap that never used totems, a dual phys cleaver (prior to the patch that buffed them) that ran ABYSSUS without totems and didn't use iron reflexes (instead he had a little bit of armor -- 6k -- and ran with hybrid gear that gave him 10k evasion and dodge chance). It's called knowing when to immortal call and leap slam to close the distance and out of danger. " You know what they say about assuming... " "What's the downside to using a skill that anybody can use and was designed for defense and utility?" Okay? That's like me asking, "What's the downside to using Enduring Cry/immortal call?" There is none. There's positively no downside whatsoever to having endurance charges and being immune to physical damage. Doesn't mean there's something wrong with it. " Like how you think I've never played melee and only use totems, lol. Meanwhile, you completely ignored the point, which is the FACT that the only point blank characters (see RoA builds for example) stack so much defense that they might as well be melee characters, and you want this to be universal so that every caster and ranged character has to be build the exact same way (never mind the fact that casters need far more offensive nodes to achieve similar DPS in the first place), and you don't think this promotes homogeneity. Well, okay... Good for you to show your true colors with regards to your ability to think logically. Last edited by UnderOmerta#1203 on Aug 16, 2013, 4:29:04 PM
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