How do I access more than 7 spells/auras

Total newb here. After leveling to 30, I decided to actually look at a sample build or two, and I notice that the builds all have way more than 7 active abilities (spells, auras, curses). I don't know how to use more than MB/RB/Q/W/E/R/T. How do you map additional spells beyond that?
Trigger the auras then remap the buttons to active abilities.
You do not need to keep auras mapped. After casting the aura, you can reassign the hotkey to a different action.

Also, if you have an action that isn't used very often, you can just assign it when you need it. For example, a summoner typically does not re-cast spectre very often, so will only map a key to spectre when needed.

Edit: Don't forget middle button. You actually get 8 assignable hotkeys.
http://guildmedieval.com/
Last edited by dawg6#2998 on Jul 29, 2013, 5:09:13 PM
Wow, that's pretty terrible. If it's possible to do that, you should just be able to key-bind the extra auras.
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andrew_gross wrote:
Wow, that's pretty terrible. If it's possible to do that, you should just be able to key-bind the extra auras.


Why?
The Russell Wilson Era
For what reason? Once they're on and they stay on. There really is no need to have them on the active skill bar.
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andrew_gross wrote:
Wow, that's pretty terrible. If it's possible to do that, you should just be able to key-bind the extra auras.

Why? You only need to cast the auras either when you first load the game, die or one of them levels. Don't see the need for having more keybinds for something you're likely only going to press once or twice every time you load the game.
You may want to run different auras in different situations. Needing to re-map your skill keys each time is just silly.

Another way to do it would be to allow you to somehow activate the aura without it being bound, like clicking on the gem while holding a key down or something like that.
You're trying to solve something that isn't a problem. Seriously, you cast your auras once when you log in, and as long as you're not a newb that dies all the time, that's it.

Trying to make it so everyone has every skill possible available at any given moment, breaks way, way more things than it "fixes." You're supposed to have to make choices. The tiiiiiny, few-second "hassle" of remapping aura keys is the price you pay to squeeze a few more skills onto your bar. If you don't want to do that, don't - just use less shit.
(Main) Softcore IGN: BuzzBuzzYo
Warbands IGN: ZyliniaYo
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andrew_gross wrote:
You may want to run different auras in different situations. Needing to re-map your skill keys each time is just silly.

Another way to do it would be to allow you to somehow activate the aura without it being bound, like clicking on the gem while holding a key down or something like that.


I agree with ya. It is silly.
There is no reason I can think of that is valid, to limit the amount of concurrent availble
skills OTHER THAN TO HAVE THE LIMIT IN PLACE SO AS TO COMPLY WITH GAME PAD USERS RESTRICTIONS.

As was done with Diablo 3, and notice they are coming out with the game boy version of that game, just as I said they would (and others with a clue) well before D3 was released.

On a PC there is no grand reason to limit such in a game AS this is. In other games, I
can see so due to mechanics and DESIGN.

In Diablo 2 as you , I am sure are well aware of, there was no such foolish limitation.
Just about any skill one learned could be accessed at the keyboard, what was it 12 or so?
I forget at the moment. I do recall using far more than six at any given time depending
on the class, it was fun.

No, I see no sane reason for the limit in this game, but it is what it is and I doubt
the devs see a reason to change.

In the meantime, you have to swap skills and cast those auras, buffs, etc, then swap in
something more useful in a dynamic sense such as say, skellies or zombies or specters or whatever.

Yes, it is fucking stupid.
UNLESS THERE is a legit design reason, as I listed at top, game boy possible version later.


Last edited by Buzi#3871 on Jul 29, 2013, 5:34:00 PM

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