Demon Hunter more fun than ranger..

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Ezciel wrote:
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rabbitz wrote:
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Ezciel wrote:
snipe


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Yeah i understand the need for a get out of jail free ability but this only comes into light because of the Demon Hunter class in D3. If D3 never existed or was not the game it is today i think this discussion would be moot. Death in this game is truly punishing above 60 lol

The game is still in beta so hopefully we will see a lot of exciting changes if need be and of course more balancing =)


Well I wouldn't say its ONLY d3... personally I love mobility with ranged characters (assassin from maplestory? love it. Half life in half an hour speed run? orgasmic... youtube it if you haven't seen it) and, if nothing else, I would have brought this up eventually I guess from my experiences playing battleships (wc3 map). In battleships, a large part of the game revolves around being able to react super quickly to projectiles by either teleporting or using a 'jump' ability to dodge high damage attacks.... basically increasing survivability through skill rather than relying on build/equipment (this is not to say that there is anything wrong with getting hp/armor/es through the passive tree and equips...) because I feel that I want to have an advantage that is not easy to duplicate (meaning, builds can be copied but reflexes can only be learned through lots of play time and experience). Maybe I am in the minority on this point though.... I love playing ranged glass-cannony builds in all games but it seems like a 'requirement' of using ranged attacks is not being able to move while attacking (I don't mean kiting... I mean like not being required to stop). I guess having played counter-strike for several years makes me love being able to not be a sitting duck while I'm attacking.

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