Quick questions about Minion Damage passive

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Covert wrote:
Does minion damage increase their explosion damage when combined with instability?



I'm curious about this as well.

I guess the question is whether or not MI explosions are a flat, static, very strict 100% of their max HP, or do they scale off Minion damage, Fire damage, Spell damage? (what have you)?
Last edited by Aurinax87#7082 on Aug 22, 2012, 10:20:50 PM
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Covert wrote:
Does minion damage increase their explosion damage when combined with instability?

No, because minion instability can't be dealt as actual damage yet due to technical limitations. we intend to fix this in future, so that any stats the minions have that could affect this damage will do so.
Note that this does not mean your stats will increase it - your minions are not you, so you having increased fire damage will not increase fire damage dealt by your minions.
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Mark_GGG wrote:
"
Covert wrote:
Does minion damage increase their explosion damage when combined with instability?

No, because minion instability can't be dealt as actual damage yet due to technical limitations. we intend to fix this in future, so that any stats the minions have that could affect this damage will do so.
Note that this does not mean your stats will increase it - your minions are not you, so you having increased fire damage will not increase fire damage dealt by your minions.


So basically, Minion Instability IS considered damage dealt by minions (like their melee attacks)as opposed to by the player , but Minion Damage doesn't increase it. However, your design intent is that it DOES increase it and you guys plan to make it as such in the future.

Is that more or less right?
Last edited by Aurinax87#7082 on Aug 23, 2012, 5:43:05 PM
I love reading "due to technical limitations" and similar, means the game isn't a polished, boring drag.

/digression... sorry :p
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Aurinax87 wrote:
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Mark_GGG wrote:
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Covert wrote:
Does minion damage increase their explosion damage when combined with instability?

No, because minion instability can't be dealt as actual damage yet due to technical limitations. we intend to fix this in future, so that any stats the minions have that could affect this damage will do so.
Note that this does not mean your stats will increase it - your minions are not you, so you having increased fire damage will not increase fire damage dealt by your minions.


So basically, Minion Instability IS considered damage dealt by minions (like their melee attacks)as opposed to by the player , but Minion Damage doesn't increase it. However, your design intent is that it DOES increase it and you guys plan to make it as such in the future.

Is that more or less right?


That sounds right to me, best way to increase MI right now is with increased minion life because that's what its based off

To be honest MI does great damage now I can just imagine how devastating it will be with all the +15% damage bonuses... KABOOM!!
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Mark_GGG wrote:
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elboyo wrote:

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elboyo wrote:
4) How much damage (before bonuses of any kind) do skeletons and zombies actually do? I would really like some numbers so that I could better plan out which passive skills and support gems will give me the best results.
It depends on the level of the minion. This is something we'd like to be able to display correctly on the skill popup but can't really do yet.


is it possible to get charges on my minions, like with warlords mark: do my minions get the endurance charge if they (ergo I) get the killing blow? and if they do, are those endurance charges improved by things like "Maximum Endurance Charges" from my passive skill tree?

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