Why do claws have +physical damage nodes?
Doesn't seem fantastic when claws tend to have very low base damage, need INT to equip and DEX for accuracy.
Wouldn't +weapon elemental damage, or +damage with claws be better? Same thing applies to life leech as opposed to life on hit. LoH makes much more sense. "http://pathofexile.gamepedia.com/Claw#Claws_Passives This thread has been automatically archived. Replies are disabled.
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" Who told you that? "Completely depends on build and claws you are going to use. "Depends on build,skills,HP amount,weapon used. This is a buff © 2016
The Experts ™ 2017 |
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My point is the main claw passives not synergising with the stats required to use them. It is really hard to pick up a lot of strength on claw builds.
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I think all around there are just few tree nodes that are complex.Btw streght is not a requirement for using claws.But still can't got your point.Build a mara/duelist claw and you will have more than enough str.Build a claw shadow and get all str nodes available,there are enough of them to wear equipment.Besides that +str is provided by gear.Same for int,which is btw the real problem for duelist/mara. If you want str that badly there are some mass str items like
I can't understand you,really. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Jul 23, 2013, 10:49:06 AM
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Increases to physical damage are good due to the higher level claw's implicit mod, being life leech.
There are claw passives that include critical hit chance - obviously good for claws, as they can have a pretty decent value for crit. So much for the Int part. Other passives include attack speed and accuracy, the Dex part. I don't see the problem. Sorry Exile, but your loot is in another dungeon!
IGN: Delirii |
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