Do rares get better rolls than magic items?
Before you answer "yes because it rolls 4 extra stats", let me clarify that what I'm asking is this:
Does each individual stat on a rare have a better chance of being a higher roll than each individual stat on a magic item? Empirically (comparing what my rares have rolled compared to what my magic items have) I would say that yes, rares do get better rolls, but if anyone knows for sure I'd love to get some confirmation on this before I start trading more orbs. |
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I don't think they are weighted to get better roles per say, it's that with rares, you have 3 times as many chances to get something decent. the odds of getting a "meh" blue are about 3 times higher than the odds of getting a "meh" yellow, because you have more chances to get something really good.
If the first two attrobutes were the only ones that could be really good, then yes, rares would be about the same as blues in terms of value, as the other 4ish would always be lacking. basically think of a rare as 3ish blues in one, verses a blue being just one, more changes means more chances to get something really good, as the extra stats have a chance to be something really good too. that said, I don't know for sure if rares are weighted to tend to get better rolls than blues, but they'd still be a good bit better than blues on average due to more chances. |
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no, rares actually get WORSE rolls than magic items. It is something that was said a long time ago by devs and although I can't confirm that it still hold true, I think it does.
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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Seems like it's still unconfirmed - I'd be very interested in a link to the post you're talking about faer, if you could find it.
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Last I heard, mod rolls on rares have a 50% chance to fall within the lower half of available mods.
So for instance on an ilvl 60 maul, these damage scaling mods are available: Heavy 20 to 49 Serrated 50 to 69 Wicked 70 to 89 Vicious 90 to 109 Bloodthirsty 110 to 129 Cruel 130 to 149 When rolling a rare, for each mod as it is rolled, there is a 50% chance it will be limited to the first three. The actual roll then determines which mod goes on the item. Think of it as rolling as if the item had only half its itemlevel. So a 50% chance that the effective ilvl of the item is halved for the purposes of determining which mods are available. This is a separate chance for each mod, they are added one by one. None of this applies to magic items, only to rares. I can't guarantee that what I just wrote is 100% accurate, it's possible this has changed. But AFAIK this was definitely true at some point in the past, and is likely still true or at least close to the truth. |
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In that case, what happened when we use regal/exalted ? Do we have also the penality or is it works only when we drop or reroll the item ?
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" If there are six total affixes, and you have a 50% chance to roll one of the lower three, that means you have 50% chance to roll the higher three, and would be equal weighting. What would the odds be for magic items if it's not equal weighting? |
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He means there's a separate 50% chance to be a low affix pool. If you pass that 50% chance, it now becomes 1/6 chance to pick any of them (at least, that's how I understood it).
Build of the week #9 - Breaking your face with style http://www.youtube.com/watch?v=v_EcQDOUN9Y
IGN: Poltun |
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" As I understood it, any affix rolled for a rare item would be subject to the 50% chance. So that would include mods added by regal and exalted. @z999 I think you're misunderstanding what I was trying to say. Here's an example: Case 1, player uses alchemy orb on ilvl 50 item: First mod: Do 50% check. Check succeeds, all affixes up to ilvl 50 are available for this mod. Roll to choose affix from available mods. Second mod: Do 50% check. Check fails, all affixes up to ilvl 25 are available for this mod. Roll to choose affix from available mods. etc. for 3rd, 4th, 5th and 6th mods The 50% thing is only affecting which mods are available to be chosen, it is not choosing them. So even if the check succeeds, you can still get one of the low ilvl affixes from the actual affix roll. Last edited by Malice#2426 on Aug 20, 2012, 9:51:22 AM
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TYVM for the explanation Malice, much appreciated.
Kinda weird that they would create a penalty for rares, the math would suggest if anything it should be the other way around. Not that I'm complaining, it's exactly what I was hoping it would be, but nonetheless a strange decision, I wonder what their reasoning is. Last edited by TeeloBrown#7796 on Aug 20, 2012, 4:16:30 PM
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