IAS Diablo 3 Syndrome
Icon Vaal Hatchet 65 25 to 74 1.4 69.3 140 86 0 = (99/2)*1.4 = 69,3 but 49,5*(1.4+0,378)= (27% aspd bonus affix) = 88.011 - thats 22% roughly dps incrase. You can get a 30% ele damage increase for 1 element, but it will not be on par. Getting iaspd is the best possible suffix you can get on the weapon, but the base item aspd is not that important . Other examples:
Icon Royal Axe 67 47 to 87 1.1 73.7 167 57 0 = (134/2)*1.1 = 73,7 but 67*(1.1+0,297)=93,599 Icon Infernal Axe 69 45 to 75 1.25 75 158 76 0 = (120/2)*1.25 = 75 So, aspd is superior on any weapon as a stat, but the base speed is not important, even the slow weapons are better, since swinging weapon less = less mana cost. |
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You are wrong from the beginning. In Diablo3 IAS used to be the easiest stat to stack, but then Blizzard was so smart to figure this out and nerfed all IAS by...half...But even before that patch IAS was only the EASIEST stat to stack, not the BEST stat to stack.
After that stupid patch everyone started stacking crit chance and crit damage. Only until really late game gear did people begin to stack IAS again. IGN: Standard/FuheiRabbit; Ambush/I_Dont_Need_Pants
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He is not wrong ias is the best damage suffix on a weapon. Because prefixes and suffixes work the way they do, ias is required on a weapon for it to be top tier if its a rare. But on rings/necks that suffix is not op. You can get an almost 30% increase for a max physical roll prefix while something like 12-15 for max aspd roll which you get on rings ilvl 76+ suffix. aspd roll is not that good on rings because you sacrifice potential accuracy or resists. Top roll is 400 accuracy and that's better than 17% aspd if you don't go resolute. There is also life leach if you go physical. While ias is a must have on any rare weapon for it to be good, its not important on rings or amulets. Not bad to have if you have cap resists without needing them on rings or amu.
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In poe there are costs to increasing your attack speed whereas in D3 there weren't any.
If you increase your attack speed in poe you have to manage the increased mana/life cost which becomes exponentially harder as your skills cost more mana. This can lead you to requiring Vaal Pact and blood magic just to keep up with your mana costs, leaving you with almost no regeneration after your skills are paid off. You have to sacrifice a stat on items be it an attribute, resist or crit chance/damage. You can only have 3 of these and there are 4 resists, 3 attribute types and 2 for crit chance/damage. Faster attack speeds increases your DPS but it doesn't increase your impact damage and with the way physical damage works that means you aren't actually doing as much as you think you are. The only issue I can think of that comes from the combination of faster attack speeds and elemental damage but if that ever becomes a serious issue the best solution I can think of would be to make elemental damage a damage over time effect. Each time you hit an enemy with elemental damage the elemental damage would take 1 second to impart all of its damage and if you hit the monster again before that second is up then you add a new elemental damage de-buff and remove the old one. Slowing down attack speeds was the single worst thing they did to D3. There is no excuse for reducing attack speed as a way of fixing an animation bug at the extreme ends. They needed to add a cost to having high attack speeds to balance it but it was nowhere near as strong as crit chance/damage at the time anyway. |
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" clearly you havent played a WD zombie bear build in D3 |
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faster attacking is just more fun :D
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