What skills avoid the Quill Rain downscaling?

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I'm planning to build a character around that bow. I'd like someone with knowledge of the damage mechanics to tell me which bow skills are exempted from the Weapon Damage clause.

I've been told Explosive Arrow and Poison Arrow are, but I'm not sure whether it is the whole skill, or only the component unrelated to the arrow strike itself (the explosion and poison cloud).

Also, if there are any other skills that avoid the 50% damage reduction, please tell me!

Thanks.
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Only Explosive arrow is really independant of weapon damage, since it deals the same amount of fire damage no matter what the physical damage of the bow...
Poisen arrow is partly affected by the weapon damage, the poison cloud itself does always the same damage, but it also adds some chaos damage to the shot itself (which is 30% of the physical damage, BUT the poison cloud is the primary damage dealer eitherway, so it would still be a good choise)

I would say that it could work with explosive arrow as your main skill, with some support of poison arrow (preparing a poison cloud and when the enemys are in it hammer them with explosive arrow)
You woud have to build upon ele damage and ele damage on weapons (and maybe bow attack speed could be usefull as well) - actually a templar or a shadow could do much here (because of easily accesible ele damage/ ele dam on wepons)
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
I was planning on fire damage, attack speed, and knockback passives (since all those arrows at once could mean sick, sick knockbacks).
Maybe this: Link

Note: it is pure theorycrafting ;)
Note2: though the above build should be started this way: Starting the build, to get some survivability early on. When you connect to you starting position later in the game you can drop 4 of those +10 dex nodes (you will have enough respec points for that)

EDIT:
Here is a link for a possible templar build: Templar link
Advantages over the above shadow build:
-more survivability
-more ele damge
Disadvantages:
-less criticals (but he still has a knockback chance - Fending), which means less burning damage
-no increased attack speed
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black#0112 on Aug 12, 2012, 9:48:41 AM
I went a different way, with similar principles

Saboteur Shadow

I'll explain the reasons in detail later.
"
Falcord wrote:
I went a different way, with similar principles

Saboteur Shadow

I'll explain the reasons in detail later.


Ahhh CI Shadow :D This might work as well, i was thinking about it, but later i decided to go toward the middle for the weapon ele damage and some more attack speed, thus i didn't have enough points to go for CI effectively and rather went for some life (because it was aready close) :)

EDIT: this is why i love this game: the principle and goal of the builds is the same, but still here are 3 (almost) completely different builds achieving it :)
Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P
Current OB success:
top 20 Ranger in 105 Minute Turbo Solo (S4E9)
Last edited by Sony_Black#0112 on Aug 12, 2012, 10:43:58 AM
don't forget elemental hit, great skill that does not scale with weapon damage at all.

This bow would be amazing for templar, obviously the previously mentioned access to ele damage nodes is great but also the lack of dex required for the bow makes using this bow extremely easy. Get 2 ele hit gems, link one for single target dps, other for multi target dps. Get resolute tech for 100% accuracy, use element curse. Seems like a strong build to me.
"
Lionguild wrote:
don't forget elemental hit, great skill that does not scale with weapon damage at all.

This bow would be amazing for templar, obviously the previously mentioned access to ele damage nodes is great but also the lack of dex required for the bow makes using this bow extremely easy. Get 2 ele hit gems, link one for single target dps, other for multi target dps. Get resolute tech for 100% accuracy, use element curse. Seems like a strong build to me.


It doesnt scale with weapon damage, but it is weapon damage fired from your bow and it will be reduced by 50%
Unviable build tester.
Fuse mechanics:
http://www.pathofexile.com/forum/view-thread/21503
95% Crit Build Without Charges [0.10.1c]:
http://www.pathofexile.com/forum/view-thread/172438
Note that the explosion on Exploding Arrow is not Weapon Elemental damage, nor Spell damage. Catalyse/etc. only help with the initial hit, which deals pretty unremarkable damage due to Quill Rain and Multiple Projectile having a damage penalty.

The Saboteur shadow seems solid to me; I'd grab Piercing Shots too, but nothing else to mention really.

I'd go with a Witch personally. Just raw damage and AoE for Explosive Arrow. Fire Walker -> Blast Radius -> ES stuff -> Templar zone, most likely.
"
Progammer wrote:
It doesnt scale with weapon damage, but it is weapon damage fired from your bow and it will be reduced by 50%
Ya... So? You don't use Elemental Hit and expect big phy damage numbers ever anyway. Get some haste and or + ele dmg mods and thats a lot of damage with the attack speed this bow has.

On another note, doe AoE passives improve explosive arrow? (obviously not the initial hit) if so then that might just cement witch as the best user of the explosive arrow build, or temp as both have the best access to the aoe passives.
Last edited by Lionguild#4990 on Aug 12, 2012, 2:06:36 PM

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