What was Path of Exile like five years ago?
Note that the first 49 seconds are from the recent 0.11.1 patch!
Last edited by Chris on Jul 2, 2013, 9:39:48 PM
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" I was probably just holding the microphone differently :P I didn't pre-script and read the text for this video, I was just making it up as I went, so that may affect my tone. | |
0.2.0 marked the introduction of our (basic) random dungeon generation system, my first task at GGG. It was made for our 2008 Xmas party, in our then-new office, and was playable to our friends and family who attended.
There were 9 or so levels of increasing difficulty, culminating in an epic battle against our very first boss: Chatters, the giant skeleton. Of course, there were no skills for him (or the player) to use, so the fight wasn't super interesting... It was still fun, though, to stack 5 points into run speed and zoom around 75% faster than normal. We had: -Only one character class (Ranger) -No sound -No skills -No minimap/overlay map -No town -No quests or NPCs -No area transitions (you had to click on certain bone piles) Good times. Code warrior
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" Yep, Diablo, Dungeon Siege, also Guild Wars, Titan Quest, rogue-likes... and I'm probably forgetting a few. Code warrior
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