Devs Please lock post as giveaway is over and things are getting silly.
Another Freezing Pulse alternative effect
Necrotic Wave: It would be just like the cold wave the Merveil Daughters do, but it would be a black wave full of mini skulls. If u have LMP/GMP the wave would be a lot larger(obviously). |
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I would like to see a "ghost effect" Cosmetic transaction that makes your character look like a specter. It could be sold in a variety of colors, with blue as a default. Red would probably look amazing.
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1) I think it would be cool to have your weapon look like a guitar. Swing it like Paul Simonon for melee attacks or use the strings like a bow to projectile.
2) I haven't read every response, so it may be in there, but something as simple as being able to change hair color or skin color would be nice, to custom it up a little. 3) Might be cool to have a pet that grows with you as you advance. Baby at levels 1-10, little bigger at 20-30, and so forth, until by level 70 or whatever, it's a fire-breathing menace. Last edited by Xoon77#4276 on Jul 2, 2013, 3:10:51 PM
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My idea for micro-transactions is:
Let us buy new mouse icons. GGG has changed the mouse icon not too long ago so it is feasible. We could have icons that use the weapon models from the game such as swords and bows, we could also have the option to change the color of the icons so that they are more noticeable on your screen. |
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Don't know if someone allready gave the same idea.
Here's mine: a mini brutus/cole pet. You know like the bosses but the a miniature version that just reaches your knee in hight. Sry for the spelling. IGN: NoSlackInMack Last edited by givemehell#6871 on Jul 2, 2013, 3:15:30 PM
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My idea is a micro-transaction that allows you to change the color of gems, sockets(green gem+green socket would become the same color), potions, health+mana globes. This would be cool and wouldn't ruin the game for anyone. Also would like to be able to move some UI elements but that might be a bit to much.
The reason I am choosing this is because I have a friend who is color blind and he simply cant tell the difference between the colors, can you imagine trying to get the right colors on a 5L or 6L. Im sure that my friend is not the only person who wants to play poe but cant because he/she is color blind so please GGG can you make this happen? |
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My idea would be this,
Once you buy a micro transaction you can equip. t on multiple character for a one time fee and works with multiple micro transactions. IGN - Aerith_THOR
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leech gem skill animations that actually show a visible representation of the leech effect of life or mana going back into your respective pool.
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How about a majestic flowing CAPE!
Many Styles: Red/Green/Blue/Leopard/Special Effect/Etc. -Flows and shimmers as you move. -Rests idly with small movements as you stand still. -Makes your character appear EPIC! What's not to love about a Cape? |
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Alternate animation effect.
Replaces power charge visual effect with moths. Replaces frenzy charge visual effect with bats. Replaces endurance charge visual effect with red-winged butterflies. I would have them all as different color butterflies (blue, green, red), but the developers would probably think that butterflies do not fit the theme of Path of Exile, and they'd be right. Red butterflies, however, just seem to fit endurance charges for me. --------------------------------------------------------------- Alternate skill effect. Tornado cyclone. Replaces the standard cyclone gem with a tornado version. Your whole character will turn into a spinning tornado. Not only that, when you break small objects and kill certain creatures, some smaller parts start flying around your tornado (not necessarily inside you) and are randomly flung out while spinning. If you stop it, all remaining particles drop down to your feet. Objects that stick and fly around with your tornado: broken urns, cairns, pieces of broken crab shell, leaves (while in the forest), pieces of ribbon, a skeleton bone here and there (skeleton bone storm?), a single skeleton skull, a single dead body of a small sea witch, the insides of exploded monsters, a head of a humanoid you've killed, limbs from humanoids, a dead body of a small ape, small spiders, Vaal's spawn, a piece of a statue, a single body of an undying (the ones who are lightning resistant), a bug, water (from water elementals), blood (from blood elementals), tentacles (from tentacle miscreations) and many more from future updates that add more monsters. The more % increased area and weapon reach the player has, the bigger the tornado and the area in which stuff flies around. This would motivate tornadoers to seek out more increased area and reach for greater visual appeal. I imagine this might be quite a nuisance to do, but this way the skill doesn't have to look the same throughout the entire game, as what the extra effects provide differ depending on the monsters you're currently fighting. It would quite likely be a high cost microtransaction, but visually very appealing. Last edited by Mortal321#7625 on Jul 3, 2013, 2:37:11 PM
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