Currency Calculator (Updated July 13, 2016)
Just had to clarify...HTML is coding. It is not however a programming language. It is a markup language.
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" That, my friend, is a very old argument in this thread. Side note, I'm currently at the doctor's office as I got pretty sick this week and might actually have time to finish exceptions this weekend before the 4th. |
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I redid the values and added the Vaal orb back since apparently i accidentally it. Still working on exceptions but have the almost nailed down, i just need to add them into the code.
With Transmutes and Augmentations there is a huge difference between buying and selling so i averaged them out instead of making an exception for them. I would much rather have the ratios set to vendor values for everything from trans>alts whereas it would be 16 alts > 64 augs > 256 trans, but that's just not realistic. I still haven't decided whether or not to stick with averaging or going with the Chaos to Trans/Aug value only. Have a blast getting drunk and shooting off fireworks. Not that it has to be the Fourth of July for that or anything... |
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Small changes for this week. Prices kinda bounced back up for a couple endgame items while some crafting currency dropped slightly.
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