Optimize Near Unwavering Stance Tree Area
" You are projecting. By which I mean, to wit: it's something you want. That's obvious, because you both called someone stupid, and then down-talked to them by calling them "kiddo." So. To be frank, if you don't want to get shoved, don't deliberately stomp on someone else's foot. I'm not sure exactly why OP is being picky about a single passive point, but he did not deserve to be treated the way you treated him, just because "it's the internet and I can get away with it." Last edited by Courageous#0687 on Jun 19, 2013, 4:16:14 PM
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Yes but you pick reasonably useful Str nodes along the way.
A witch/shadow is more likely to be forced to pick more str nodes than s/he needs - thus a sacrifice. Witch and Shadow are the ones who get the most benefit out of that Keystone. It makes sense they should be the ones sacrificing the most to get it. I say this, because it's a keystone that doesn't define gameplay. It's an outright buff. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Jun 19, 2013, 4:39:30 PM
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A LOT of parts in the skill tree could be optimized if you ask me, especially the center
you just get too many stats and not enough passives if you travel long distances, the game kinda forces you to stick within your class's 'slice' if you ask me, there should not be a single stat node that does not have any passives adjacent to it |
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