Optimize Near Unwavering Stance Tree Area
Hello
I started a shadow ranger in anarchy league, and I noticed all onyx amulets were removed ( eye of chayula). My suggestion is, I believe this area (red rectangle) could be optimized to 1 strength node only instead of 2. From Shadow to this node is quite far, and this way I can save 1 passive point to use it in something else. ![]() IGN: OnGoD/Kostobaro/Seselia/Ypdite
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This is kinda stupid, just for 1 point, seriously?
Deal with it, kiddo. |
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Perhaps that Keystone is far for a reason.
One of the vulnerabilities of CI and other pure Energy Shield builds is the fact they are more easily stunned than a mitigation or evasion build, and Mitigation is even less stunnable than Evasion build. It makes sense that it's hard to obtain for a pure Energy Shield user - and it should remain that way. " DirkAustin, you should get your head out of your ass once in a while. You need fresh air in the brain. Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Jun 19, 2013, 2:48:03 PM
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" Why dont you contribute something useful, insults are not useful to me or anyone else on here. |
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" Lol I did contribute something useful. You didn't. You just insulted the OP. Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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" I'm not going into an argument because i think that's what you want. You didnt give the OP any feedback, how was your reply to me useful to him and seriously its just 1 point, why even bother? |
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" This was your feedback: " This was my feedback: " What were you saying? Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Jun 19, 2013, 3:29:58 PM
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" I appreciate your comment, changes would be never welcome for ppl like you. " It's just an optimization of that area, this won't make easier get that keystone IGN: OnGoD/Kostobaro/Seselia/Ypdite Last edited by AddOnPCK#3517 on Jun 19, 2013, 3:39:33 PM
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It will make it easier to get it for builds that come from the witch or shadow area.
One skill point isn't meaningless, otherwise no one would kill all bandits. Think of it this way: Why would GGG make that portion of the tree the way they did? They could've used the same node to branch left and right, yet they specifically put 2 nodes there. Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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My main char is a Duelist and I've to reach that same area through right side too, the same goes for Ranger class.
It's a little odd having 2 str nodes with such short space between them. Only Marauder and Templar classes have access through left side. IGN: OnGoD/Kostobaro/Seselia/Ypdite
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