CI Flask Loadout.

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warbeak1245 wrote:
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zeebot9 wrote:
Get that ammy that stops yu been stunned. and theres a node that makes flasks work on es instesd of life.


does that node really work for flasks? I'd hate to work all the way down there on the skill tree just to have it not work


no, it doesn't
My mains base flask loadout is 1 quicksilver, 2 granites and 2 manas, and i swap flasks around quite a bit when soloing rare maps. The quicksilver sees the most use, though im usually just popping it to rerun cleared areas faster. I find the most important suffixes to be heat, grounding and staunching/warding, in that order, though i dont currently use heat suffixes thanks to dream fragments. The warding suffix is generally best on a quicksilver or granite unless your build can guarantee prolonged uptime on mana flasks.

Resist flasks arent really useful for plugging subpar base resists or countering map mods unless you run a full loadout of them, but one or two can be situationally useful vs some bosses.
IGN: KoTao
Last edited by KoTao#4717 on Jun 18, 2013, 10:33:06 PM


This is my flask setup, and i have 4.3k es. When my life drops to a dangerous level, i drink em all and run.

Usualy one is enough though, and they have these rolls for a reason: its easier to remember which does what.

Anyways i support your idea of a es recovery flask! Been wanting one of these since open beta started lol. Doesnt even have to be unique you know..

Here,

Spirit Flask

Last 4 seconds

Consumes 30 of 60 charges on use

Triggers Energy Shield recovery. Energy Shield regen stops if hit.

Just that is enough imo. It means es would regen during that time if youre burning, bleeding or if under any dot effect. But would stop once youre hit by a melee or ranged attack.
Last edited by fsk1989#2180 on Jun 18, 2013, 10:51:59 PM
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fsk1989 wrote:

Spirit Flask

Last 4 seconds

Consumes 30 of 60 charges on use

Triggers Energy Shield recovery. Energy Shield regen stops if hit.

Just that is enough imo. It means es would regen during that time if youre burning, bleeding or if under any dot effect. But would stop once youre hit by a melee or ranged attack.

Great idea, useful without being imbalanced or required.

The only part that looks off is the charges; should probably require 50/50 or so since its effectively a 100% heal over 3 seconds (map mods, curses etc aside), something no endgame life flask can come even remotely close to.
IGN: KoTao
Yeah the charge values, and maybe how long it lasts (?) are negociable. =P

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