All i saw in new passive tree

1. Every class got 2 build ( same as another MMORPG game, you can transfer to another FIXED class )

2. PURE INT witch / PURE DEX ranger / PURE STR ( this affect a lot about item, it is look like the class limit of armor/weapon. Witch cant wear the heavy armor, ranger only can wear leather armor/ dex weapon, ... blahblah)

3. Disguised free style building ( now you choose your build by choosing the class )

4. GGG is losing their 1st target

"
Dozens of combinable skills

Full details of our skill system can be read on the skills page. Because no particular skill is limited to a specific class, everyone will enjoy tremendous variety and individual customization. Additionally, skills can augment each other in a complementary fashion, to create unbelievably powerful, elaborate effects. Want to set a trap that hurls multiple venomous fireballs? Want a critical hit from your weapon to cause the enemy to fly back stunned and frozen? That's just the tip of the iceberg in Path of Exile's revolutionary skill system.


Witch no longer can "critical hit from your weapon to cause the enemy to fly back stunned and frozen"

5. You are losing in the battle between D3/PoE/Lineage Eternal. 3 game got similar game play, similar class and D3/LE do it better. The center/7th class is the last chance to save PoE

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Another comment :

Bring back the old passive tree. Then make it more friendly by : 1: Reduce cost of reset skill stone. 2: Free reset skill service for lv 1-40 character

P.S : i love lineage eternal than new tree
Last edited by lightmoon#6703 on Aug 1, 2012, 5:41:03 AM
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Dev's said in a post that it ain't gonna happen, though I agree with you completely.
but you only saw them, you didn't try any of them out. Just because it looks good doesn't mean it is or vice-versa. Qarl has admitted that the hybrid classes aren't as strong as he wanted.
Actually try it out. It works perfectly fine.
The only thing I don't like is that it feels like it takes a lot more effort to get to the middle area, and since there is a lot of new stuff there...

Although, now that Blood Magic is moved to the Str/Dex outskirts, there isn't a single reason for me to go into the middle. Highly disappointing really, Blood Magic was my favorite skill, and now it is unviable for anything that isn't strength-oriented to get it. Sure, there are support gems, but those just take up space and don't let me solve the real problem: I don't like spamming mana and health pots.
"
lightmoon wrote:
1. Every class got 2 build ( same as another MMORPG game, you can transfer to another FIXED class )
Get a better imagination.

"
2. PURE INT witch / PURE DEX ranger / PURE STR ( this affect a lot about item, it is look like the class limit of armor/weapon. Witch cant wear the heavy armor, ranger only can wear leather armor/ dex weapon, ... blahblah)
What are you talking about? Equipment attribute requirements are very easy to meet. Heck one or two strength notables, along with an onyx amulet and a +35 str belt and your witch can absolutely wear STR armor.

"
3. Disguised free style building ( now you choose your build by choosing the class )
Total nonsense. My Witch spends even FEWER points reaching the shadow starting point than she did before, and passes by far more useful passives along the way.

"
4. GGG is losing their 1st target

Witch no longer can "critical hit from your weapon to cause the enemy to fly back stunned and frozen"

1.Get cold damage passives in witch area.
2.Head to Templar area.
3.Equip Knockback support gem to Glacial Hammer.

Problem solved.

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