Crit and Critical Weakness
So whether or not an attack or skill crits is determined on cast, not on hit, meaning that when a fireball crits, it crits every enemy that it damages.
So how is it determined when you have a group of enemies in which some are cursed with crit weakness and some are not? Is there a secondary roll for crit on the cursed enemies if the ability doesn't crit? does it average the chance to crit for the whole group or just take the maximum crit chance in the group and apply it to everyone? I've been looking around and can't find an answer. |
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" From my understanding, your crit roll is like a D100, so lets say you roll a 40 and have a 45% crit hit chance, you crit everything. But in another case, you roll a 50 and crit nothing. If both times the critical weakness curse was applied, you roll a 40 and have that 45%, you crit everything and anything with crit weakness takes more damage. In the second case, you crit anything that has crit weakness, and deal more damage to them. And if you close your eyes, does it feel like your exalt almost hit this time~
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" You have your D100 rolls backwards. The way you have it, no crit = 100% crit? |
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I assumed you were trying to roll under the value of your crit rate, so 100% crit means you need a 100 or less.
And if you close your eyes, does it feel like your exalt almost hit this time~
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" " :/ Please explain. I'm having a few rums and bongs while I wait for someone to tell me how to fix my client without complete reinstall... so I may be missing something here. |
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Just that if you have a 45% crit rate and you roll that D100 (though its more likely a D10000, since crit rate goes to the .00% iirc) you need to roll a 45 or less on that 100 for it to score a crit. Creatures that are effected by the crit weakness are effectively a 50 or less then, while all else is still the 45 or less.
And if you close your eyes, does it feel like your exalt almost hit this time~
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" " Again... :/ WAT? |
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Just read it again in the morning xD Im sure you will go "oh... yeah, that... duh"
And if you close your eyes, does it feel like your exalt almost hit this time~
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It's not that you're wrong, it's that you keep changing around numbers, and I'm too wasted to comprehend. Stop confusing the drunks. xD
Ignore me, I'll go back to drinking & stoning seeing as I'm prolly not gonna get to play PoE until I download the whole f'ing game again, which won't be set until I go to bed. |
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I think I was getting confused with cumulative effect rolls, such as evasion, where higher roll = better, not crit chance = lower roll better.
I'm too used to paper and pen(D&D type)/tabletop games, where physical rolling of dice and calculations are standardised, and everyone actually has to learn the mechanics to play. Most games will tend either towards high roll = good, or low roll = good, when different rolls for different things require high or low values to succeed, and you don't have these "rulebooks" to actually follow and learn from. *sigh* Perhaps I need to just commit to memory all the damage calculations once I'm sober. It almost seems to me that each equation is approached differently in this game, nothing is standard and nothing crosses over. |
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