Upgrading Base Item (including Uniques) to End Game Version

I approve of this idea (which is a quite basic one).

It would be very fun to be able to build characters around unique items which have interesting properties but which because of their basic stats are - as it's already been said - mere trash.
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FNX_Heroes wrote:
As a Diablo II veteran, I love this idea.
Of course, some problems would need to be considered, but the idea is here.

Let's face the truth, today, the vast majority of uniques is vendor-food or chance-recipe material.

Something HAS to be done to improve the uniques and make them viable for end-game.



Unique = unique. Nowhere was it stated that these had to be "end-game" viable. No where was it implied that they had to be "valuable from an economic standpoint".
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
I am one of the rare fair players/collectors.
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Nurvus wrote:
However, for spell damage builds that would be stupid because you'll lose the (3 to 10)% increased Spell Damage that Occultist's Vestment gives.


Like someone cares about the 10% increased Spell Damage.



Often mentioned: some uniques are not balanced for end-game-bases.
To bring an example to this exampleless-thread:
Gorebreaker
360% increased Physical Damage. If that would fall on a late game base item it will be probably mirror-worthy.
Nycta's Lantern
"only" 200% increased physical damage but without the 20% reduced attack speed Gorebreaker has.
+other neat things (like 3 free implicit linked supports).
Probably one of the strongest:
The Goddess Scorned
Not only giving 300% increased physical damage but also highly increasing the crit potential while also providing defense (up to 50% Fire Resistance).

That's just 3 unique... all weapons... but we have more: armors!

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