Upgrading Base Item (including Uniques) to End Game Version
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I approve of this idea (which is a quite basic one).
It would be very fun to be able to build characters around unique items which have interesting properties but which because of their basic stats are - as it's already been said - mere trash. |
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" Unique = unique. Nowhere was it stated that these had to be "end-game" viable. No where was it implied that they had to be "valuable from an economic standpoint". Heart of Purity
Awarded 'Silverblade' to Talent Competition Winner 2020. https://www.youtube.com/watch?v=NDFO4E5OKSE I am one of the rare fair players/collectors. |
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" Like someone cares about the 10% increased Spell Damage. Often mentioned: some uniques are not balanced for end-game-bases. To bring an example to this exampleless-thread: Gorebreaker 360% increased Physical Damage. If that would fall on a late game base item it will be probably mirror-worthy. Nycta's Lantern "only" 200% increased physical damage but without the 20% reduced attack speed Gorebreaker has. +other neat things (like 3 free implicit linked supports). Probably one of the strongest: The Goddess Scorned Not only giving 300% increased physical damage but also highly increasing the crit potential while also providing defense (up to 50% Fire Resistance). That's just 3 unique... all weapons... but we have more: armors! |
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